#include "KingSystem/Physics/System/physUserTag.h" #include "KingSystem/Physics/RigidBody/physRigidBody.h" namespace ksys::phys { void UserTag::onMaxPositionExceeded(RigidBody* body) { body->onMaxPositionExceeded(); } void UserTag::onImpulse(RigidBody* body_a, RigidBody* body_b, float impulse_a) { body_a->onImpulse(body_b, impulse_a); } void UserTag::onBodyShapeChanged(RigidBody* body) {} void UserTag::m5() {} void UserTag::m7(RigidBody* rigid_body, int a) {} } // namespace ksys::phys