#pragma once #include #include #include #include "KingSystem/Utils/Types.h" namespace al { class ByamlIter; } namespace ksys::qst { struct CameraTarget { virtual ~CameraTarget(); bool enabled; sead::SafeString name; }; KSYS_CHECK_SIZE_NX150(CameraTarget, 0x20); struct ActorData { ActorData(sead::Heap* heap); virtual ~ActorData(); bool init(al::ByamlIter* iter, sead::BufferedSafeString* out_message); const CameraTarget* getTarget(int idx) const; void disableAllTargets(); void enableAllTargets(); sead::PtrArray targets; sead::Heap* heap; }; KSYS_CHECK_SIZE_NX150(ActorData, 0x20); } // namespace ksys::qst