#pragma once #include #include "KingSystem/Quest/qstManager.h" #include "KingSystem/Utils/Byaml/Byaml.h" namespace ksys::qst { struct Step; struct IndicatorActor { IndicatorActor(); virtual ~IndicatorActor(); act::BaseProcLink link; bool has_far; const char* instance_name; sead::Vector3f location; const char* name; const char* off_flag; u32 is_remains; u32 hash_name = 0; u32 hash_instance_name = 0; void* _58; }; struct Indicator { Indicator(Step* step, sead::Heap* heap); virtual ~Indicator(); bool init(al::ByamlIter* iter, sead::BufferedSafeString* out_message); void finalize(); void acquireActors(); void sub_7100FD4FC4(); const IndicatorActor* sub_7100FD54E4(int idx) const; const IndicatorActor* sub_7100FD5518(int idx) const; sead::ObjArray actors; sead::ObjArray _28; sead::Heap* heap; Step* step; }; } // namespace ksys::qst