#pragma once #include #include #include #include "KingSystem/ActorSystem/actBaseProcLink.h" #include "KingSystem/GameData/gdtFlagHandle.h" #include "KingSystem/Utils/Byaml/Byaml.h" #include "KingSystem/Utils/Types.h" namespace ksys::act { class Actor; } namespace ksys::qst { struct ActorData; struct Indicator; struct Step { struct ActLink { void* _0; act::BaseProcLink link; void* _18; const char* name; void* _28; void* _30; void* _38; void* _40; const char* unique_name; bool sub_71012B43D0(act::Actor* actor, const sead::SafeString& name) const; }; Step(const u8** iter_data, sead::Heap* heap); virtual ~Step(); bool sub_7100FDB89C(act::Actor* actor) const; bool sub_7100FDB538(act::Actor* actor, const sead::SafeString& name) const; bool sub_7100FDB794(act::Actor* actor) const; bool initActorData(u32 unused, sead::BufferedSafeString* out_message); bool initIndicator(u32 unused, sead::BufferedSafeString* out_message); bool sub_7100FDC2A4(al::ByamlIter* iter); sead::ObjArray links; u32 _28 = 0; gdt::FlagHandle dep_flag = gdt::InvalidHandle; const char* dep_flag_name = &sead::SafeString::cNullChar; u32 _38 = 3; u32 _3c = 0; bool attention_off = false; const char* message_name = &sead::SafeString::cNullChar; const char* name = &sead::SafeString::cNullChar; gdt::FlagHandle next_flag = gdt::InvalidHandle; const char* next_flag_name = &sead::SafeString::cNullChar; sead::Heap* heap = nullptr; ActorData* actor_data = nullptr; Indicator* indicator_info = nullptr; al::ByamlIter* iter = nullptr; }; KSYS_CHECK_SIZE_NX150(Step, 0x88); } // namespace ksys::qst