#include "KingSystem/Resource/Event/resEventFlowBinder.h" #include "KingSystem/Event/evtActorBinding.h" #include "KingSystem/Event/evtActorBindings.h" #include "KingSystem/Event/evtActorManager.h" namespace ksys::res { void EventFlowActorBinder::bind(evfl::ActorBinding* evfl_binding, const evfl::ResActor* evfl_actor) { auto* binding = mBindings->bindActor(evfl_actor, mHeap); if (binding) { evfl_binding->SetUserData(binding); evfl_binding->SetInitialized(true); } } void EventFlowActionBinder::bind(evfl::ActorBinding::Action* evfl_binding, const evfl::ResAction* evfl_action, const evfl::ResActor* evfl_actor, evt::ActorBinding* binding) { if (binding) binding->bindAction(evfl_action); evfl_binding->handler = evt::ActorManager::actionHandler; evfl_binding->user_data = nullptr; } void EventFlowQueryBinder::bind(evfl::ActorBinding::Query* evfl_binding, const evfl::ResQuery* evfl_query, const evfl::ResActor* evfl_actor, evt::ActorBinding* binding) { if (binding) binding->bindQuery(evfl_query); evfl_binding->handler = evt::ActorManager::queryHandler; evfl_binding->user_data = nullptr; } } // namespace ksys::res