#pragma once #include #include "KingSystem/Resource/GeneralParamList/resGParamListObject.h" #include "KingSystem/Utils/Types.h" namespace ksys::res { class GParamListObjectBindActor : public GParamListObject { public: GParamListObjectBindActor(); const char* getName() const override { return "BindActor"; } agl::utl::Parameter mBindActorName; agl::utl::Parameter mIsKeepSleep; }; inline GParamListObjectBindActor::GParamListObjectBindActor() { auto* const obj = &mObj; mBindActorName.init("", "BindActorName", "", obj); mIsKeepSleep.init(false, "IsKeepSleep", "", obj); } } // namespace ksys::res