#include "KingSystem/System/Patrol.h" #include #include "KingSystem/Framework/GameConfig.h" namespace ksys { SEAD_SINGLETON_DISPOSER_IMPL(Patrol) Patrol::Patrol() { mField0 = GameConfig::getInstance()->_3dd; mHasAutoPlay = GameConfig::getInstance()->mPatrolFeatures.include("オートプレイ"); mHasAutoGenPatroller = GameConfig::getInstance()->mPatrolFeatures.include("AutoGenPatroller"); mLoadStaticPhysUnstableMapUnit = false; mList.initOffset(8); sead::EnvUtil::getEnvironmentVariable(&mBuildURL, "BUILD_URL"); } } // namespace ksys