#include "KingSystem/Utils/Thread/ActorMessageTransceiver.h" #include "KingSystem/ActorSystem/actActor.h" #include "KingSystem/Utils/Thread/MessageTransceiverCommon.h" namespace ksys { ActorMessageTransceiver::ActorMessageTransceiver(IHandler& handler) : mReceiver(handler) { registerReceiver(mReceiver); } ActorMessageTransceiver::ActorMessageTransceiver(IHandler& handler, act::Actor* actor) : mReceiver(handler), mActor(actor) { registerReceiver(mReceiver); } ActorMessageTransceiver::~ActorMessageTransceiver() { deregisterReceiver(mReceiver); } bool ActorMessageTransceiver::getDebugArg(bool ack) const { return mActor && mActor->checkFlag(act::Actor::ActorFlag::_2e) && ack; } bool ActorMessageTransceiver::sendMessage(const MesTransceiverId& dest, const MessageType& type, void* user_data, bool ack) { return sendMessageImpl(this, dest, type, user_data, ack, getDebugArg(ack)); } bool ActorMessageTransceiver::sendMessageOnProcessingThread(const MesTransceiverId& dest, const MessageType& type, void* user_data, bool ack) { return sendMessageOnProcessingThreadImpl(this, dest, type, user_data, ack, getDebugArg(ack)); } bool ActorMessageTransceiver::sendMessage(IMessageBroker& broker, const MessageType& type, void* user_data, bool ack) { return sendMessageImpl(this, broker, type, user_data, ack, getDebugArg(ack)); } bool ActorMessageTransceiver::sendMessageOnProcessingThread(IMessageBroker& broker, const MessageType& type, void* user_data, bool ack) { return sendMessageOnProcessingThreadImpl(this, broker, type, user_data, ack, getDebugArg(ack)); } MessageReceiverEx* ActorMessageTransceiver::getReceiver() { return &mReceiver; } ActorMessageTransceiver::Receiver::Receiver(IHandler& handler) : mHandler(handler) {} ActorMessageTransceiver::Receiver::~Receiver() = default; int ActorMessageTransceiver::Receiver::handleMessage(const Message& message) { return mHandler.handleMessage(message); } void ActorMessageTransceiver::Receiver::handleAck(const MessageAck& ack) { return mHandler.handleAck(ack); } } // namespace ksys