#pragma once #include "KingSystem/Utils/Thread/TaskThread.h" #include "KingSystem/Utils/Types.h" namespace ksys::util { class GameTaskThread : public TaskThread { SEAD_RTTI_OVERRIDE(GameTaskThread, TaskThread) public: GameTaskThread(const sead::SafeString& name, sead::Heap* heap, s32 priority, sead::MessageQueue::BlockType block_type, long quit_msg, s32 stack_size, s32 message_queue_size); ~GameTaskThread() override { ; } void quit(bool is_jam) override; protected: static constexpr s32 cMessage_GameThreadQuit = 4; void calc_(sead::MessageQueue::Element msg) override; u8 _1a0 = 0; s32 _1a4 = -1; }; KSYS_CHECK_SIZE_NX150(GameTaskThread, 0x1a8); } // namespace ksys::util