#pragma once #include #include namespace ksys::world { SEAD_ENUM(DungeonSize, S,M,L,XL) SEAD_ENUM(DungeonType, Gimmick,Enemy,Treasure) enum class CalcType { _0 = 0, _1 = 1, _2 = 2, Invalid = 3, }; enum class RemainsType { Wind, Electric, Fire, Water, FinalTrial, }; enum class FieldType { MainField = 0, AocField = 1, }; enum class ScalingMode { Enabled = 0, Disabled = 1, }; enum class WeatherType : u8 { Bluesky, Cloudy, Rain, HeavyRain, Snow, HeavySnow, ThunderStorm, ThunderRain, BlueskyRain, Invalid = 0xff, }; constexpr u32 NumWeatherTypes = 9; enum class Climate { HyrulePlainClimate, NorthHyrulePlainClimate, HebraFrostClimate, TabantaAridClimate, FrostClimate, GerudoDesertClimate, GerudoPlateauClimate, EldinClimateLv0, TamourPlainClimate, ZoraTemperateClimate, HateruPlainClimate, FiloneSubtropicalClimate, SouthHateruHumidTemperateClimate, EldinClimateLv1, EldinClimateLv2, // sic DarkWoodsClimat, LostWoodClimate, GerudoFrostClimate, KorogForest, GerudoDesertClimateLv2, }; constexpr u32 NumClimates = 20; } // namespace ksys::world