<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin, branch 4.0.1</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Installer: Revert the change from the previous commit which changed the 32 Bit Program Files folder to be called "Dolphin" instead of "Dolphin x86".</title>
<updated>2013-10-20T13:07:56+00:00</updated>
<author>
<name>Tony Wasserka</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-10-20T13:03:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=d8fd449745a720efecb447a560ac9dde5e37180d'/>
<id>d8fd449745a720efecb447a560ac9dde5e37180d</id>
<content type='text'>
Apparently it's not easily possible to install 32 and 64 bit in parallel when the Program Files folder has the same name. Still, we go without the version number in the folder name though.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Apparently it's not easily possible to install 32 and 64 bit in parallel when the Program Files folder has the same name. Still, we go without the version number in the folder name though.
</pre>
</div>
</content>
</entry>
<entry>
<title>Installer: Always call the Program Files folder "Dolphin".</title>
<updated>2013-10-20T12:30:54+00:00</updated>
<author>
<name>Tony Wasserka</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-10-20T12:30:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=331db09aa4bcd0064ba1c470235b6c48e06a481c'/>
<id>331db09aa4bcd0064ba1c470235b6c48e06a481c</id>
<content type='text'>
This drops support for installing multiple Dolphin versions to Program Files. 32 Bit and 64 Bit versions can still be installed in parallel.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This drops support for installing multiple Dolphin versions to Program Files. 32 Bit and 64 Bit versions can still be installed in parallel.
</pre>
</div>
</content>
</entry>
<entry>
<title>Make CMakeLists.txt recognize "stable" as a stable branch.</title>
<updated>2013-10-20T00:14:00+00:00</updated>
<author>
<name>Tony Wasserka</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-10-20T00:14:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=219d45299f5444ff1cf89d43ec34ec20e2a49abb'/>
<id>219d45299f5444ff1cf89d43ec34ec20e2a49abb</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Make make_scmrev.h.js recognize "stable" as a stable branch.</title>
<updated>2013-10-19T23:35:57+00:00</updated>
<author>
<name>Tony Wasserka</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-10-19T23:32:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=957f4dbdda54d188881bee3d7b23a68e6debc8ad'/>
<id>957f4dbdda54d188881bee3d7b23a68e6debc8ad</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>ChooseMemcardPath bugfix: check for a directory separator before converting an absolute path to a relative path.</title>
<updated>2013-10-19T23:35:55+00:00</updated>
<author>
<name>LPFaint99</name>
<email>lpfaint99@gmail.com</email>
</author>
<published>2013-10-04T18:31:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=6f2e3369b05ca48c438d303bf6fc3627b31d535b'/>
<id>6f2e3369b05ca48c438d303bf6fc3627b31d535b</id>
<content type='text'>
if the exe directory and the save directory had the same prefix, .../dolphin emulator/... and .../dolphin/... the path would previously have been incorrectly changed
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
if the exe directory and the save directory had the same prefix, .../dolphin emulator/... and .../dolphin/... the path would previously have been incorrectly changed
</pre>
</div>
</content>
</entry>
<entry>
<title>Update the Installer NSIS script for 4.0.1</title>
<updated>2013-10-19T23:35:53+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2013-10-05T14:39:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=9b70863dd6e8fd769fd1a59df1ad05970be718dc'/>
<id>9b70863dd6e8fd769fd1a59df1ad05970be718dc</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Add missing DX Runtime installer .cab files</title>
<updated>2013-10-19T23:35:45+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2013-10-05T14:33:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8c22d34f90013d4488683a65c0afe6f7792023f9'/>
<id>8c22d34f90013d4488683a65c0afe6f7792023f9</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix ThunkManager::ProtectFunction on x86.</title>
<updated>2013-10-03T05:57:55+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2013-10-02T02:37:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e137e3711ebefdc98285a050ad2bdd0e06275158'/>
<id>e137e3711ebefdc98285a050ad2bdd0e06275158</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Gameini database update of Metroid: Other M. The game actually needed emulate format changes and not a projection hack to work properly. Disabled the projection hack and the game now works fine with all backends (it didn't with d3d11).</title>
<updated>2013-10-02T21:27:03+00:00</updated>
<author>
<name>kostamarino@hotmail.com</name>
<email>kostamarino@hotmail.com</email>
</author>
<published>2013-09-23T20:49:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=25c52b0b69f7214dd8b249f8f1f0313524a41c5c'/>
<id>25c52b0b69f7214dd8b249f8f1f0313524a41c5c</id>
<content type='text'>
Fixes issue 4226.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Fixes issue 4226.
</pre>
</div>
</content>
</entry>
<entry>
<title>Gameini update for Skies of Arcadia and Call of duty Black Ops. Both games don't need projection hacks any more, they work perfectly fine with all backends. Skies of Arcadia actually had an issue of improper shadows with the projection hack if opengl and d3d9 was used in latest dolphin builds.</title>
<updated>2013-10-02T21:27:02+00:00</updated>
<author>
<name>kostamarino@hotmail.com</name>
<email>kostamarino@hotmail.com</email>
</author>
<published>2013-09-23T22:39:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=09e3b5e3cac86dccd1fa2e7fa2b9e44f78da4751'/>
<id>09e3b5e3cac86dccd1fa2e7fa2b9e44f78da4751</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
</feed>
