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<title>dolphin/BuildMacOSUniversalBinary.py, branch release-prep-2603</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>CMake: Switch from SKIP_POSTPROCESS_BUNDLE to POSTPROCESS_BUNDLE</title>
<updated>2025-11-10T04:35:16+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
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<published>2025-11-10T04:35:16+00:00</published>
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<entry>
<title>CMake: Default SKIP_POSTPROCESS_BUNDLE to ON</title>
<updated>2025-10-27T04:24:45+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2025-10-27T04:24:45+00:00</published>
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Most users do not need it
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Most users do not need it
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<entry>
<title>BuildMacOSUniversalBinary: Explicitly specify CMAKE_OSX_DEPLOYMENT_TARGET in CMake flags</title>
<updated>2025-04-23T03:40:37+00:00</updated>
<author>
<name>OatmealDome</name>
<email>julian@oatmealdome.me</email>
</author>
<published>2025-04-23T03:40:37+00:00</published>
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If the build folder is created from an older commit and this flag is not set, the last value set for this flag will be used instead.
This is currently happening on our macOS build machine, causing macOS 10.15 to still be used as the deployment target.
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If the build folder is created from an older commit and this flag is not set, the last value set for this flag will be used instead.
This is currently happening on our macOS build machine, causing macOS 10.15 to still be used as the deployment target.
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</entry>
<entry>
<title>BuildMacOSUniversalBinary: Remove architecture-specific macOS deployment target flags</title>
<updated>2025-04-21T04:24:57+00:00</updated>
<author>
<name>OatmealDome</name>
<email>julian@oatmealdome.me</email>
</author>
<published>2025-04-01T19:15:37+00:00</published>
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I can't see any situation in the foreseeable future where we need to target different macOS versions for each architecture.
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I can't see any situation in the foreseeable future where we need to target different macOS versions for each architecture.
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<entry>
<title>CMake: fix various typos</title>
<updated>2025-03-06T01:57:52+00:00</updated>
<author>
<name>Luz Paz</name>
<email>luzpaz@pm.me</email>
</author>
<published>2025-03-06T01:57:52+00:00</published>
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Also includes a fix for BuildMacOSUniversalBinary.py
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Also includes a fix for BuildMacOSUniversalBinary.py
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<entry>
<title>BuildMacOSUniversalBinary: Remove flag for creating a Steam build</title>
<updated>2024-08-15T16:42:16+00:00</updated>
<author>
<name>OatmealDome</name>
<email>julian@oatmealdome.me</email>
</author>
<published>2024-08-15T16:39:22+00:00</published>
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<entry>
<title>BuildMacOSUniversalBinary: Switch to mac-codesign tool and codesign embedded updater</title>
<updated>2024-08-02T02:09:55+00:00</updated>
<author>
<name>OatmealDome</name>
<email>julian@oatmealdome.me</email>
</author>
<published>2024-08-01T18:55:34+00:00</published>
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<entry>
<title>MacUpdater: Always use the same signing identity as the DolphinQt bundle</title>
<updated>2024-08-01T16:36:49+00:00</updated>
<author>
<name>OatmealDome</name>
<email>julian@oatmealdome.me</email>
</author>
<published>2024-07-31T01:46:06+00:00</published>
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<entry>
<title>BuildMacOSUniversalBinary: Disable usage of most system-provided libraries</title>
<updated>2024-07-10T21:33:38+00:00</updated>
<author>
<name>OatmealDome</name>
<email>julian@oatmealdome.me</email>
</author>
<published>2024-07-10T21:33:38+00:00</published>
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<entry>
<title>BuildMacOSUniversalBinary: Add support for setting the distributor</title>
<updated>2023-03-14T19:10:39+00:00</updated>
<author>
<name>OatmealDome</name>
<email>julian@oatmealdome.me</email>
</author>
<published>2023-03-14T19:04:50+00:00</published>
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