<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/CMakeSettings.json, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>CMake: Introduce Presets, replacing Settings</title>
<updated>2026-07-24T01:45:13+00:00</updated>
<author>
<name>Joshua Vandaële</name>
<email>joshua@vandaele.software</email>
</author>
<published>2025-12-11T02:29:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c1261e74060e9938678f2c0472c8e87196c2b496'/>
<id>c1261e74060e9938678f2c0472c8e87196c2b496</id>
<content type='text'>
This introduces a CMakePresets file for both Unix-likes and Windows that replace the old CMakeSettings.

It adds presets for **Debug** and **Release** profiles for both **x64** and **ARM64** architectures, as well as **Generic builds**.
Presets can be used using[ Visual Studio's built-in CMakePresets support](https://learn.microsoft.com/en-us/cpp/build/cmake-presets-vs?view=msvc-170), or [Visual Studio Code's CMake Tools](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) extension.

They can also be used from the command line, like so:

- x64/Unix-like/Ninja:
  - Configure: `cmake --preset ninja-release-x64`
  - Build: `cmake --build --preset ninja-build-release-x64`
  - Configure + Build: `cmake --workflow --preset ninja-release-x64`
- ARM64/Windows/Visual Studio:
  - Configure: `cmake --preset visualstudio-release-arm64`
  - Build: `cmake --build --preset visualstudio-build-release-arm64`
  - Configure + Build: `cmake --workflow --preset visualstudio-release-arm64`

The Ninja generator is available to both Windows and Unix-likes, while the Visual Studio Generator is only available on Windows.

**Cross-compiling**

On **Windows**, the Visual Studio generator automatically takes care of everything, you just need to select an ARM64 preset.

On **Unix-likes**, to cross-compile you need to install a cross-compiler and (optionally) a sysroot of the target system.
Here is an example to compile from x64 to ARM64 with a sysroot:

- `cmake --preset ninja-release-arm64 -DCMAKE_C_COMPILER=aarch64-linux-gnu-gcc -DCMAKE_CXX_COMPILER=aarch64-linux-gnu-g++ -DCMAKE_SYSROOT=/opt/sysroots/aarch64-linux-gnu`
- `cmake --build --preset ninja-build-release-arm64`

You will need a sysroot to link against Qt, since we do not vendor it in on platforms other than Windows.

**User presets**

A `CMakeUserPresets.json` file may be created locally at the root of the project to further customize your presets.
For example, here are the user presets I used to test this PR on Arch Linux with a generic Arch Linux ARM sysroot:

```json
{
  "version": 10,
  "configurePresets": [
    {
      "name": "gcc-debug-arm64",
      "inherits": "ninja-debug-arm64",
      "cacheVariables": {
        "CMAKE_C_COMPILER": "aarch64-linux-gnu-gcc",
        "CMAKE_CXX_COMPILER": "aarch64-linux-gnu-g++",
        "CMAKE_EXE_LINKER_FLAGS": "-L/opt/sysroots/ArchLinuxARM/lib",
        "CMAKE_SYSROOT": "/opt/sysroots/ArchLinuxARM"
      }
    },
    {
      "name": "clang-debug-arm64",
      "inherits": "ninja-debug-arm64",
      "cacheVariables": {
        "CMAKE_C_COMPILER": "clang",
        "CMAKE_CXX_COMPILER": "clang++",
        "CMAKE_C_FLAGS": "-target aarch64-linux-gnu",
        "CMAKE_CXX_FLAGS": "-target aarch64-linux-gnu",
        "CMAKE_SYSROOT": "/opt/sysroots/ArchLinuxARM"
      }
    },
    {
      "name": "clang-debug-x64",
      "inherits": "ninja-debug-x64",
      "cacheVariables": {
        "CMAKE_C_COMPILER": "clang",
        "CMAKE_CXX_COMPILER": "clang++"
      }
    }
  ],
  "buildPresets": [
    {
      "name": "gcc-build-debug-arm64",
      "configurePreset": "gcc-debug-arm64"
    },
    {
      "name": "clang-build-debug-arm64",
      "configurePreset": "clang-debug-arm64"
    },
    {
      "name": "clang-build-debug-x64",
      "configurePreset": "clang-debug-x64"
    }
  ],
  "workflowPresets": [
    {
      "name": "gcc-debug-arm64",
      "steps": [
        { "type": "configure", "name": "gcc-debug-arm64" },
        { "type": "build", "name": "gcc-build-debug-arm64" }
      ]
    },
    {
      "name": "clang-debug-arm64",
      "steps": [
        { "type": "configure", "name": "clang-debug-arm64" },
        { "type": "build", "name": "clang-build-debug-arm64" }
      ]
    },
    {
      "name": "clang-debug-x64",
      "steps": [
        { "type": "configure", "name": "clang-debug-x64" },
        { "type": "build", "name": "clang-build-debug-x64" }
      ]
    }
  ]
}
```

They are then used like so:
Configure + Build with GCC: `cmake --workflow --preset gcc-debug-arm64`
Configure + Build with Clang: `cmake --workflow --preset clang-debug-arm64`
Configure + Build with Clang (x64): `cmake --workflow --preset clang-debug-x64`

*Addendum: It should also now be possible to cross-compile from Windows to Unix-likes, and Unix-like to other Unix-like (e.g. Linux -&gt; FreeBSD), however this is untested.*
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This introduces a CMakePresets file for both Unix-likes and Windows that replace the old CMakeSettings.

It adds presets for **Debug** and **Release** profiles for both **x64** and **ARM64** architectures, as well as **Generic builds**.
Presets can be used using[ Visual Studio's built-in CMakePresets support](https://learn.microsoft.com/en-us/cpp/build/cmake-presets-vs?view=msvc-170), or [Visual Studio Code's CMake Tools](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) extension.

They can also be used from the command line, like so:

- x64/Unix-like/Ninja:
  - Configure: `cmake --preset ninja-release-x64`
  - Build: `cmake --build --preset ninja-build-release-x64`
  - Configure + Build: `cmake --workflow --preset ninja-release-x64`
- ARM64/Windows/Visual Studio:
  - Configure: `cmake --preset visualstudio-release-arm64`
  - Build: `cmake --build --preset visualstudio-build-release-arm64`
  - Configure + Build: `cmake --workflow --preset visualstudio-release-arm64`

The Ninja generator is available to both Windows and Unix-likes, while the Visual Studio Generator is only available on Windows.

**Cross-compiling**

On **Windows**, the Visual Studio generator automatically takes care of everything, you just need to select an ARM64 preset.

On **Unix-likes**, to cross-compile you need to install a cross-compiler and (optionally) a sysroot of the target system.
Here is an example to compile from x64 to ARM64 with a sysroot:

- `cmake --preset ninja-release-arm64 -DCMAKE_C_COMPILER=aarch64-linux-gnu-gcc -DCMAKE_CXX_COMPILER=aarch64-linux-gnu-g++ -DCMAKE_SYSROOT=/opt/sysroots/aarch64-linux-gnu`
- `cmake --build --preset ninja-build-release-arm64`

You will need a sysroot to link against Qt, since we do not vendor it in on platforms other than Windows.

**User presets**

A `CMakeUserPresets.json` file may be created locally at the root of the project to further customize your presets.
For example, here are the user presets I used to test this PR on Arch Linux with a generic Arch Linux ARM sysroot:

```json
{
  "version": 10,
  "configurePresets": [
    {
      "name": "gcc-debug-arm64",
      "inherits": "ninja-debug-arm64",
      "cacheVariables": {
        "CMAKE_C_COMPILER": "aarch64-linux-gnu-gcc",
        "CMAKE_CXX_COMPILER": "aarch64-linux-gnu-g++",
        "CMAKE_EXE_LINKER_FLAGS": "-L/opt/sysroots/ArchLinuxARM/lib",
        "CMAKE_SYSROOT": "/opt/sysroots/ArchLinuxARM"
      }
    },
    {
      "name": "clang-debug-arm64",
      "inherits": "ninja-debug-arm64",
      "cacheVariables": {
        "CMAKE_C_COMPILER": "clang",
        "CMAKE_CXX_COMPILER": "clang++",
        "CMAKE_C_FLAGS": "-target aarch64-linux-gnu",
        "CMAKE_CXX_FLAGS": "-target aarch64-linux-gnu",
        "CMAKE_SYSROOT": "/opt/sysroots/ArchLinuxARM"
      }
    },
    {
      "name": "clang-debug-x64",
      "inherits": "ninja-debug-x64",
      "cacheVariables": {
        "CMAKE_C_COMPILER": "clang",
        "CMAKE_CXX_COMPILER": "clang++"
      }
    }
  ],
  "buildPresets": [
    {
      "name": "gcc-build-debug-arm64",
      "configurePreset": "gcc-debug-arm64"
    },
    {
      "name": "clang-build-debug-arm64",
      "configurePreset": "clang-debug-arm64"
    },
    {
      "name": "clang-build-debug-x64",
      "configurePreset": "clang-debug-x64"
    }
  ],
  "workflowPresets": [
    {
      "name": "gcc-debug-arm64",
      "steps": [
        { "type": "configure", "name": "gcc-debug-arm64" },
        { "type": "build", "name": "gcc-build-debug-arm64" }
      ]
    },
    {
      "name": "clang-debug-arm64",
      "steps": [
        { "type": "configure", "name": "clang-debug-arm64" },
        { "type": "build", "name": "clang-build-debug-arm64" }
      ]
    },
    {
      "name": "clang-debug-x64",
      "steps": [
        { "type": "configure", "name": "clang-debug-x64" },
        { "type": "build", "name": "clang-build-debug-x64" }
      ]
    }
  ]
}
```

They are then used like so:
Configure + Build with GCC: `cmake --workflow --preset gcc-debug-arm64`
Configure + Build with Clang: `cmake --workflow --preset clang-debug-arm64`
Configure + Build with Clang (x64): `cmake --workflow --preset clang-debug-x64`

*Addendum: It should also now be possible to cross-compile from Windows to Unix-likes, and Unix-like to other Unix-like (e.g. Linux -&gt; FreeBSD), however this is untested.*
</pre>
</div>
</content>
</entry>
<entry>
<title>Cmake/MSVC: Fix Qt6 discover for IDEs other than Visual Studio</title>
<updated>2023-01-31T10:19:46+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-29T08:03:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1956ce151fddee2e0ff9908246de5d173d72282d'/>
<id>1956ce151fddee2e0ff9908246de5d173d72282d</id>
<content type='text'>
CMakeSettings.json is a Visual Studio only extention to cmake that isn't
supported anywhere else. Not even Visual Studio Code.

So we set CMAKE_PREFIX_PATH inside DolphinQt's CMakeLists.txt instead.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
CMakeSettings.json is a Visual Studio only extention to cmake that isn't
supported anywhere else. Not even Visual Studio Code.

So we set CMAKE_PREFIX_PATH inside DolphinQt's CMakeLists.txt instead.
</pre>
</div>
</content>
</entry>
<entry>
<title>cmake: Fixes for Qt6 on Windows.</title>
<updated>2022-05-21T22:29:48+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-05-20T15:14:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=dbee810a04ab6ed207af4038202ee05a1a8b900c'/>
<id>dbee810a04ab6ed207af4038202ee05a1a8b900c</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Add support for building against Qt 6</title>
<updated>2022-05-03T05:39:33+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2021-04-25T00:18:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=004e8a80b2cd577f0dd6b7b998d11181798c69da'/>
<id>004e8a80b2cd577f0dd6b7b998d11181798c69da</id>
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<content type='xhtml'>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Update Windows build to use Qt 5.15.0.</title>
<updated>2020-08-22T18:08:38+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2020-08-22T18:08:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f859da112eeff2ab8ea8661c3b6dbba9905ed453'/>
<id>f859da112eeff2ab8ea8661c3b6dbba9905ed453</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>CMake: Fix building ARM64 on Windows</title>
<updated>2020-02-12T11:29:31+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2020-02-11T23:07:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=213a9adcffe33c9a15993a31d142d74d2b4cc128'/>
<id>213a9adcffe33c9a15993a31d142d74d2b4cc128</id>
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<content type='xhtml'>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Update to Qt 5.14.1</title>
<updated>2020-02-09T21:30:57+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2020-02-09T16:49:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=6a3bd259a7db5b620570fb633fde9210b8f34f4a'/>
<id>6a3bd259a7db5b620570fb633fde9210b8f34f4a</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Externals/Qt: Update to 5.13.1</title>
<updated>2019-10-13T14:06:56+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2019-10-13T01:36:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ec526fee56fd21a6cfb99968eddb05d88d3ace03'/>
<id>ec526fee56fd21a6cfb99968eddb05d88d3ace03</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>CMakeSettings.json: Separate build directories</title>
<updated>2019-05-15T17:17:02+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2019-05-15T07:54:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=da046f06da47fb34753ea2c17a79794bd7c9b16f'/>
<id>da046f06da47fb34753ea2c17a79794bd7c9b16f</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>CMakeSettings.json: Use Ninja</title>
<updated>2019-05-15T07:53:42+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2019-05-15T07:53:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0b57a8b01da47ad26c911f9ad99f9a0f841e6225'/>
<id>0b57a8b01da47ad26c911f9ad99f9a0f841e6225</id>
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</entry>
</feed>
