<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/CMakeTests/CheckLib.cmake, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Extend libav check to find versions without pkg-config</title>
<updated>2016-02-11T21:34:34+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2016-02-11T21:34:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=494938365fa6b18a164653cf3999fefb9e86baba'/>
<id>494938365fa6b18a164653cf3999fefb9e86baba</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Explicitly specify .pc names, since the previous guess in CheckLib.cmake wasn't always right.</title>
<updated>2015-06-02T22:42:45+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2015-06-02T22:00:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=fd855758cccf8c355293bedda82a7ddff32d7ddc'/>
<id>fd855758cccf8c355293bedda82a7ddff32d7ddc</id>
<content type='text'>
This fixes detection of at least libenet via pkg-config, and I think
libpng via pkg-config pulseaudio via direct detection.

Also remove the NOT APPLE from the shared libenet check, because there's
no reason for it.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This fixes detection of at least libenet via pkg-config, and I think
libpng via pkg-config pulseaudio via direct detection.

Also remove the NOT APPLE from the shared libenet check, because there's
no reason for it.
</pre>
</div>
</content>
</entry>
<entry>
<title>Change libav* autodetection to support framedumping on Ubuntu 14.04</title>
<updated>2014-07-13T21:06:20+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2014-07-13T21:06:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8876ee120a9091441c8b2e280920cf6dbe748bca'/>
<id>8876ee120a9091441c8b2e280920cf6dbe748bca</id>
<content type='text'>
Add an "ugly" workaround in the AVIDump code, but looking at other project this
seems to be the most common way to handle this API change.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Add an "ugly" workaround in the AVIDump code, but looking at other project this
seems to be the most common way to handle this API change.
</pre>
</div>
</content>
</entry>
<entry>
<title>CMake: update min. libav/ffmpeg library versions</title>
<updated>2014-06-27T17:48:36+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2014-06-15T07:19:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=02f470c7eb104605dd0bfcf743c75e4d9c81f097'/>
<id>02f470c7eb104605dd0bfcf743c75e4d9c81f097</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>CMake: mention ffmpeg in libav messages</title>
<updated>2014-06-27T17:48:36+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2014-06-15T07:20:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=7e010023724ca4fad46b213faa818041a249af8d'/>
<id>7e010023724ca4fad46b213faa818041a249af8d</id>
<content type='text'>
We support both.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
We support both.
</pre>
</div>
</content>
</entry>
<entry>
<title>Update the cmake build system to neccessary versions of libav.</title>
<updated>2012-08-29T03:38:21+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2012-08-29T03:38:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=054c6f2aad82000b3a57852bc5e0909d56c74541'/>
<id>054c6f2aad82000b3a57852bc5e0909d56c74541</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Update required libav versions in the cmake build.</title>
<updated>2011-11-23T01:56:42+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2011-11-23T01:56:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ea42e9e04d6149b2ef67d6a1d6ecad3bd1223fc4'/>
<id>ea42e9e04d6149b2ef67d6a1d6ecad3bd1223fc4</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Add libav headers to the include directories.</title>
<updated>2011-09-13T14:39:28+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2011-09-13T14:39:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=25d19216a91592da043e82ba44238f3cb1132a05'/>
<id>25d19216a91592da043e82ba44238f3cb1132a05</id>
<content type='text'>
Fixes issue 4811.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Fixes issue 4811.
</pre>
</div>
</content>
</entry>
<entry>
<title>When the gfx debugger is saving shaders make sure the directory exists.</title>
<updated>2010-12-14T23:19:34+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2010-12-14T23:19:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=76d9209ad4cbcccd076646c33be414abe07e01a7'/>
<id>76d9209ad4cbcccd076646c33be414abe07e01a7</id>
<content type='text'>
Make sure the gfx debugger unpauses when the emulator is stopped.
When a wad is installed make sure directories exist.
For the cmake build if a header is not provided in the check_lib macro don't check for it, and assume pkg-config was supposed to work.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6581 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Make sure the gfx debugger unpauses when the emulator is stopped.
When a wad is installed make sure directories exist.
For the cmake build if a header is not provided in the check_lib macro don't check for it, and assume pkg-config was supposed to work.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6581 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Added a FASTLOG option for the cmake build to enable all logs.</title>
<updated>2010-12-13T05:29:13+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2010-12-13T05:29:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=3d3411f3a083ac61afa835ee6282bb19756547cc'/>
<id>3d3411f3a083ac61afa835ee6282bb19756547cc</id>
<content type='text'>
Also make sure all necessary include directories are added in the check_lib macro.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6571 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Also make sure all necessary include directories are added in the check_lib macro.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6571 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
</feed>
