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<title>dolphin/CMakeTests/FindLLVM.cmake, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Merge pull request #2816 from comex/huh-where-did-this-go</title>
<updated>2015-10-28T20:37:36+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2015-08-09T06:55:36+00:00</published>
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<id>110ec72cff8a19c7125e6a69c691f1f67f755982</id>
<content type='text'>
Make the LLVM detect script verify that the dynamic library actually exists.
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Make the LLVM detect script verify that the dynamic library actually exists.
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</entry>
<entry>
<title>Adds LLVM version check to cmake.</title>
<updated>2014-12-07T10:49:45+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2014-12-07T10:49:45+00:00</published>
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<id>b361cc8b5104bfdc771603a59a2499e0fbac3adc</id>
<content type='text'>
We require LLVM 3.4 minimum, so if the user has something older make sure to not attempt compiling.
Fixes issues #7858 and #7906.
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We require LLVM 3.4 minimum, so if the user has something older make sure to not attempt compiling.
Fixes issues #7858 and #7906.
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</entry>
<entry>
<title>Fix LLVM</title>
<updated>2014-10-28T00:36:27+00:00</updated>
<author>
<name>Gabriel Corona</name>
<email>gabriel.corona@enst-bretagne.fr</email>
</author>
<published>2014-10-28T00:02:56+00:00</published>
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<id>cf3ba671bfb265c2d5744205fc0dbb24cc0001f0</id>
<content type='text'>
$(llvm-config --ldflags) was passed to the compiler but it needs to be
passed to the linker instead (-L and -l flags).
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$(llvm-config --ldflags) was passed to the compiler but it needs to be
passed to the linker instead (-L and -l flags).
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</entry>
<entry>
<title>Fixes LLVM library detection.</title>
<updated>2014-10-26T21:17:57+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2014-10-26T21:17:57+00:00</published>
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<id>bd1a192fafbf64ffbe602bfc1cb043f9267b9ae5</id>
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I must have had a dirty cmake configuration which didn't encounter this issue.
Make sure we are using LLVM_DEFINITIONS to know where we are linking to libraries at.
Link against libLLVM-${VERSION}, the other one was linking us against static libraries...
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I must have had a dirty cmake configuration which didn't encounter this issue.
Make sure we are using LLVM_DEFINITIONS to know where we are linking to libraries at.
Link against libLLVM-${VERSION}, the other one was linking us against static libraries...
</pre>
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</entry>
<entry>
<title>Implements LLVM based disassembler for the debugger.</title>
<updated>2014-10-24T23:10:21+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2014-10-21T10:56:01+00:00</published>
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<id>cb10bef9a4831e0b4d2eae870b7c2c6ba203a4c8</id>
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This will work for all of our platforms, x86, ARMv7, and AArch64.
Main issue with this is that LLVM's cmake files aren't correctly finding the LLVM install.
Not sure if this is Ubuntu's issue or not, it may just work on other operating systems.

We could potentially improve this, you can pass in a specific CPU in to the LLVM disassembler. This would probably affect latency times that are
reported by LLVM's disassembly? This needs to be further investigated later.
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This will work for all of our platforms, x86, ARMv7, and AArch64.
Main issue with this is that LLVM's cmake files aren't correctly finding the LLVM install.
Not sure if this is Ubuntu's issue or not, it may just work on other operating systems.

We could potentially improve this, you can pass in a specific CPU in to the LLVM disassembler. This would probably affect latency times that are
reported by LLVM's disassembly? This needs to be further investigated later.
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