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<title>dolphin/CMakeTests, branch 3.5</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Update the cmake build system to neccessary versions of libav.</title>
<updated>2012-08-29T03:38:21+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2012-08-29T03:38:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=054c6f2aad82000b3a57852bc5e0909d56c74541'/>
<id>054c6f2aad82000b3a57852bc5e0909d56c74541</id>
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</entry>
<entry>
<title>Add SDL2 support to build system.</title>
<updated>2012-07-13T01:47:17+00:00</updated>
<author>
<name>Scott Moreau</name>
<email>oreaus@gmail.com</email>
</author>
<published>2012-07-12T22:38:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=80c15f21b4556394330918d32e30b6c1bbbce42e'/>
<id>80c15f21b4556394330918d32e30b6c1bbbce42e</id>
<content type='text'>
Dolphin code already builds against SDL2 but the build system never
checks for SDL2, which is the what latest SDL is called now. SDL2
replaces SDL 1.3. This allows Dolphin to be build against SDL2, which
activates certain new features such as the haptic interface.
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<pre>
Dolphin code already builds against SDL2 but the build system never
checks for SDL2, which is the what latest SDL is called now. SDL2
replaces SDL 1.3. This allows Dolphin to be build against SDL2, which
activates certain new features such as the haptic interface.
</pre>
</div>
</content>
</entry>
<entry>
<title>Update required libav versions in the cmake build.</title>
<updated>2011-11-23T01:56:42+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2011-11-23T01:56:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ea42e9e04d6149b2ef67d6a1d6ecad3bd1223fc4'/>
<id>ea42e9e04d6149b2ef67d6a1d6ecad3bd1223fc4</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Add libav headers to the include directories.</title>
<updated>2011-09-13T14:39:28+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2011-09-13T14:39:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=25d19216a91592da043e82ba44238f3cb1132a05'/>
<id>25d19216a91592da043e82ba44238f3cb1132a05</id>
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Fixes issue 4811.
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Fixes issue 4811.
</pre>
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</content>
</entry>
<entry>
<title>Fixed FindSFML.cmake to not report SFML to be found if it's not installed.</title>
<updated>2011-08-21T23:16:33+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2011-08-21T23:16:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=fdb14e8d3046d3d6184d67838eb191bc71e1e96c'/>
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</entry>
<entry>
<title>Fix cmake/sfml version issue on Arch Linux.</title>
<updated>2011-08-20T02:12:07+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-08-20T02:12:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=faf6ce6d85a9334c9c1a030270af931a1feb89c6'/>
<id>faf6ce6d85a9334c9c1a030270af931a1feb89c6</id>
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</pre>
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</entry>
<entry>
<title>When the gfx debugger is saving shaders make sure the directory exists.</title>
<updated>2010-12-14T23:19:34+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2010-12-14T23:19:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=76d9209ad4cbcccd076646c33be414abe07e01a7'/>
<id>76d9209ad4cbcccd076646c33be414abe07e01a7</id>
<content type='text'>
Make sure the gfx debugger unpauses when the emulator is stopped.
When a wad is installed make sure directories exist.
For the cmake build if a header is not provided in the check_lib macro don't check for it, and assume pkg-config was supposed to work.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6581 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
Make sure the gfx debugger unpauses when the emulator is stopped.
When a wad is installed make sure directories exist.
For the cmake build if a header is not provided in the check_lib macro don't check for it, and assume pkg-config was supposed to work.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6581 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
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</entry>
<entry>
<title>Added a FASTLOG option for the cmake build to enable all logs.</title>
<updated>2010-12-13T05:29:13+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2010-12-13T05:29:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=3d3411f3a083ac61afa835ee6282bb19756547cc'/>
<id>3d3411f3a083ac61afa835ee6282bb19756547cc</id>
<content type='text'>
Also make sure all necessary include directories are added in the check_lib macro.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6571 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Also make sure all necessary include directories are added in the check_lib macro.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6571 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
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</content>
</entry>
<entry>
<title>Make the cmake check_lib macro more versatile.  It first tries pkg-config, and if that fails it then check for libraries and required headers.  Also cleaned up the output a little bit.</title>
<updated>2010-12-10T02:00:05+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2010-12-10T02:00:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=06013d5eec9a906f9d64df4de50a1ca2cc3adeea'/>
<id>06013d5eec9a906f9d64df4de50a1ca2cc3adeea</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6544 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6544 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
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</content>
</entry>
<entry>
<title>Fix for issue 3507. Compile with old GLEW versions, support user-specified CFLAGS and link plugins to all the used libs.</title>
<updated>2010-11-18T23:27:27+00:00</updated>
<author>
<name>Christian Morales Vega</name>
<email>Christian.Morales.Vega@gmail.com</email>
</author>
<published>2010-11-18T23:27:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=7632a5abd47e4a228291d18a5f9ebef8a1ca38f6'/>
<id>7632a5abd47e4a228291d18a5f9ebef8a1ca38f6</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6441 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6441 8ced0084-cf51-0410-be5f-012b33b47a6e
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</content>
</entry>
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