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<title>dolphin/Data/Sys/GameSettings/GAL.ini, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Gecko/AR Batch Approval</title>
<updated>2025-01-20T03:20:31+00:00</updated>
<author>
<name>LillyJadeKatrin</name>
<email>lilly.kitty.1988@gmail.com</email>
</author>
<published>2024-12-03T04:29:01+00:00</published>
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<id>cbe44efe5fdc770794ea75a15a0b070df210b07b</id>
<content type='text'>
Adding a community-requested list of Gecko and Action Replay codes to the allowlist. Many of these codes were from the wiki and are being added to Dolphin's repo for the first time.
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<pre>
Adding a community-requested list of Gecko and Action Replay codes to the allowlist. Many of these codes were from the wiki and are being added to Dolphin's repo for the first time.
</pre>
</div>
</content>
</entry>
<entry>
<title>GameINI: Remove OnLoad sections</title>
<updated>2024-10-18T07:17:18+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2024-10-18T07:17:18+00:00</published>
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<id>e23a5adc8739b91b8d6362b28ed899a1baddebc0</id>
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These haven't worked since 2008 (0b5fed62c1b92017ce43a87ba223763a75e7fbef).
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<pre>
These haven't worked since 2008 (0b5fed62c1b92017ce43a87ba223763a75e7fbef).
</pre>
</div>
</content>
</entry>
<entry>
<title>Remove EmuState from packaged GameSettings ini files</title>
<updated>2018-03-31T14:06:04+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2017-06-16T01:52:01+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Don't forcibly enable immediate XFB in game INIs</title>
<updated>2017-11-27T13:32:27+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2017-11-27T13:31:52+00:00</published>
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<content type='text'>
Forcing people to use hacks is a bad idea in general, and there are
two practical problems with doing it for immediate XFB in particular:

1. It breaks the GC IPL, which some users run when launching games.

2. Competitive players don't necessarily want the lowest possible
   latency - they might want the latency that's the closest to console,
   so if they're playing locally with a low-latency monitor, they might
   not want to use immediate XFB. (This isn't a theoretical concern -
   I've seen Melee players want to increase their latency.)

Besides, it feels arbitrary that just these five specific games should
have immediate XFB forced on.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Forcing people to use hacks is a bad idea in general, and there are
two practical problems with doing it for immediate XFB in particular:

1. It breaks the GC IPL, which some users run when launching games.

2. Competitive players don't necessarily want the lowest possible
   latency - they might want the latency that's the closest to console,
   so if they're playing locally with a low-latency monitor, they might
   not want to use immediate XFB. (This isn't a theoretical concern -
   I've seen Melee players want to increase their latency.)

Besides, it feels arbitrary that just these five specific games should
have immediate XFB forced on.
</pre>
</div>
</content>
</entry>
<entry>
<title>Game Inis: Turn on immediate mode by default for competitive games (Melee, Brawl, Tatsunoko, Mario Party 5)</title>
<updated>2017-11-18T04:11:33+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2017-10-11T04:08:28+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Remove non-integer IRs</title>
<updated>2017-08-08T10:09:50+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2017-07-03T14:32:02+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Add StereoConvergence settings to various gameini files.</title>
<updated>2015-12-24T08:43:51+00:00</updated>
<author>
<name>SMarioMan</name>
<email>SMarioMan@users.noreply.github.com</email>
</author>
<published>2015-12-23T01:49:06+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>GameIni: Remove default Projection Hack</title>
<updated>2015-06-10T17:31:10+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-06-07T14:31:03+00:00</published>
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<id>20ec5867ec3a0a16c3c92125a1220ae3de0ede72</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Capitalize Dolphin in Game INI Files</title>
<updated>2015-03-01T21:30:20+00:00</updated>
<author>
<name>Buddybenj</name>
<email>buddybenj@gmail.com</email>
</author>
<published>2015-03-01T21:30:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=7facf5f52fa0ad905235d3f613f1eb8a7bd79b25'/>
<id>7facf5f52fa0ad905235d3f613f1eb8a7bd79b25</id>
<content type='text'>
Thanks to FAR - Find And Replace
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<pre>
Thanks to FAR - Find And Replace
</pre>
</div>
</content>
</entry>
<entry>
<title>Manual de-duplication of game INIs</title>
<updated>2015-02-26T20:53:55+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-02-26T20:42:53+00:00</published>
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<id>2e02c10b0ceb0eab127f8248ff0737785379af6a</id>
<content type='text'>
That took a few hours...
</content>
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<pre>
That took a few hours...
</pre>
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</content>
</entry>
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