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<title>dolphin/Data/Sys/GameSettings/GSW.ini, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>GameSettings: Update Rogue Squadron II and III</title>
<updated>2026-02-08T11:14:53+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2026-02-08T10:21:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=2891bc949575036d23b997643c73d833f3212a45'/>
<id>2891bc949575036d23b997643c73d833f3212a45</id>
<content type='text'>
I've gone through all relevant settings for Rogue Squadron II and III
and overhauled their game INI files. Each setting is explained with a
comment.

Some settings I chose not to include:

* EFB to RAM only seems to affect certain fadeouts in Rogue Squadron II.
  Without it, the affected fadeouts are replaced by a pure black screen.
  I don't think this is important enough to warrant the performance hit.
* As I was unable to find anything Rogue Squadron III needs EFB to RAM
  for, I also didn't find anything it needs DeferEFBCopies disabled for.
* I didn't find anything EFBEmulateFormatChanges was needed for in
  either game.
* Enabling EFB access makes the ship engine glow visible in Rogue
  Squadron III, but this effect is minor enough that you probably won't
  notice it's missing unless you know it's supposed to be there. Since
  this is Dolphin's heaviest game, let's give users the choice.
* I was considering forcing XFB to RAM for Rogue Squadron III to make
  fadeouts render properly instead of going from magenta to black, since
  enabling XFB to RAM doesn't really hurt performance when you're
  already enabling EFB to RAM. But then I was unable to find a reason
  why we should enable EFB to RAM for this game.

Tested in RS2 and RS3. The RS3 demo disc settings are copied from the
RS3 settings and haven't been tested by me.
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<pre>
I've gone through all relevant settings for Rogue Squadron II and III
and overhauled their game INI files. Each setting is explained with a
comment.

Some settings I chose not to include:

* EFB to RAM only seems to affect certain fadeouts in Rogue Squadron II.
  Without it, the affected fadeouts are replaced by a pure black screen.
  I don't think this is important enough to warrant the performance hit.
* As I was unable to find anything Rogue Squadron III needs EFB to RAM
  for, I also didn't find anything it needs DeferEFBCopies disabled for.
* I didn't find anything EFBEmulateFormatChanges was needed for in
  either game.
* Enabling EFB access makes the ship engine glow visible in Rogue
  Squadron III, but this effect is minor enough that you probably won't
  notice it's missing unless you know it's supposed to be there. Since
  this is Dolphin's heaviest game, let's give users the choice.
* I was considering forcing XFB to RAM for Rogue Squadron III to make
  fadeouts render properly instead of going from magenta to black, since
  enabling XFB to RAM doesn't really hurt performance when you're
  already enabling EFB to RAM. But then I was unable to find a reason
  why we should enable EFB to RAM for this game.

Tested in RS2 and RS3. The RS3 demo disc settings are copied from the
RS3 settings and haven't been tested by me.
</pre>
</div>
</content>
</entry>
<entry>
<title>GameSettings: Added comments with the rationale for disabling ImmediateXFB for many games.</title>
<updated>2025-12-24T08:02:51+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-11-28T00:27:25+00:00</published>
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<id>c2176989658af19dc425668a650a95ae78bb61ad</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>GameINI: Remove OnLoad sections</title>
<updated>2024-10-18T07:17:18+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2024-10-18T07:17:18+00:00</published>
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<id>e23a5adc8739b91b8d6362b28ed899a1baddebc0</id>
<content type='text'>
These haven't worked since 2008 (0b5fed62c1b92017ce43a87ba223763a75e7fbef).
</content>
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<pre>
These haven't worked since 2008 (0b5fed62c1b92017ce43a87ba223763a75e7fbef).
</pre>
</div>
</content>
</entry>
<entry>
<title>[GameSettings] Change remaining 0/1 bools to False/True</title>
<updated>2023-03-20T14:46:32+00:00</updated>
<author>
<name>Bobby Smith</name>
<email>33353403+bslenul@users.noreply.github.com</email>
</author>
<published>2023-03-20T13:32:16+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Remove EmuState from packaged GameSettings ini files</title>
<updated>2018-03-31T14:06:04+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2017-06-16T01:52:01+00:00</published>
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<id>180eb3587606787fb8f777f205f1d2b511d3947a</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Update all inis to remove old XFB settings.  Also update Krome Studios games to use 'Immediate XFB' and Rogue Squadron games to disable 'Immediate XFB'.</title>
<updated>2017-11-18T04:11:30+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2017-08-20T06:32:18+00:00</published>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>GameIni: DSP LLE no longer required for Star Wars: Rogue Squadron</title>
<updated>2017-04-08T15:04:09+00:00</updated>
<author>
<name>MerryMage</name>
<email>MerryMage@users.noreply.github.com</email>
</author>
<published>2017-04-08T10:24:29+00:00</published>
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<id>cd2d0897d6edafcb85763957401ced8004a02aa7</id>
<content type='text'>
Affects:
* Star Wars: Rogue Leader
* Star Wars: Rebel Strike
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<pre>
Affects:
* Star Wars: Rogue Leader
* Star Wars: Rebel Strike
</pre>
</div>
</content>
</entry>
<entry>
<title>[GameINI] Properly force LLE recompiler on RS2 and 3</title>
<updated>2016-06-23T04:30:09+00:00</updated>
<author>
<name>Anthony Serna</name>
<email>aserna3@gmail.com</email>
</author>
<published>2016-06-23T04:30:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=abd70f402b20b4a5e095aa1e99de28a944ffc3dd'/>
<id>abd70f402b20b4a5e095aa1e99de28a944ffc3dd</id>
<content type='text'>
</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>GameIni: Force LLE Audio on Star Wars: Rogue Leader</title>
<updated>2016-06-22T22:55:21+00:00</updated>
<author>
<name>Catarax</name>
<email>Catarax@users.noreply.github.com</email>
</author>
<published>2016-06-22T22:55:21+00:00</published>
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<id>28a55c64030143d18b361dea65527848d3b5aa07</id>
<content type='text'>
Force LLE audio output on all Star Wars: Rogue Leader releases in order to fix the constant glitchy noise audio ouput.</content>
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<pre>
Force LLE audio output on all Star Wars: Rogue Leader releases in order to fix the constant glitchy noise audio ouput.</pre>
</div>
</content>
</entry>
<entry>
<title>Gameini updates.</title>
<updated>2015-02-25T17:15:43+00:00</updated>
<author>
<name>Linktothepast</name>
<email>kostamarino@gmail.com</email>
</author>
<published>2015-02-25T17:11:04+00:00</published>
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<id>eb29077ef00e42bad619dfa88a9da4f2975d6a68</id>
<content type='text'>
It removes settings that were removed from dolphin to clean up the
database. Modifies some gameinis to use the new 3 letter gameid. Adds
Hyrule field speedup hack for Japanese and American version of Twilight
Princess for wii. Removes efb to ram from Twilight Princess, Tony Hawk's
Pro Skater 3, Tony Hawk's Pro Skater 4, Prince of Persia Forgotten
Sands, Mario Superstar Baseball, Okami, FFCC the Crystal Bearers and The
Simpsons due to the recent dolphin changes. Enables efb to ram for The
Magic Obelisk because it needs it and some more minor changes.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
It removes settings that were removed from dolphin to clean up the
database. Modifies some gameinis to use the new 3 letter gameid. Adds
Hyrule field speedup hack for Japanese and American version of Twilight
Princess for wii. Removes efb to ram from Twilight Princess, Tony Hawk's
Pro Skater 3, Tony Hawk's Pro Skater 4, Prince of Persia Forgotten
Sands, Mario Superstar Baseball, Okami, FFCC the Crystal Bearers and The
Simpsons due to the recent dolphin changes. Enables efb to ram for The
Magic Obelisk because it needs it and some more minor changes.
</pre>
</div>
</content>
</entry>
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