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<title>dolphin/Data/Sys/GameSettings/RMP.ini, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>GameINI: Remove OnLoad sections</title>
<updated>2024-10-18T07:17:18+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2024-10-18T07:17:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e23a5adc8739b91b8d6362b28ed899a1baddebc0'/>
<id>e23a5adc8739b91b8d6362b28ed899a1baddebc0</id>
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These haven't worked since 2008 (0b5fed62c1b92017ce43a87ba223763a75e7fbef).
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These haven't worked since 2008 (0b5fed62c1b92017ce43a87ba223763a75e7fbef).
</pre>
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</content>
</entry>
<entry>
<title>Remove EmuState from packaged GameSettings ini files</title>
<updated>2018-03-31T14:06:04+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2017-06-16T01:52:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=180eb3587606787fb8f777f205f1d2b511d3947a'/>
<id>180eb3587606787fb8f777f205f1d2b511d3947a</id>
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<pre>
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</entry>
<entry>
<title>Don't force the aspect ratio in GameINIs</title>
<updated>2017-08-05T06:27:16+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@innovatetechnologi.es</email>
</author>
<published>2017-08-02T08:30:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e58ba76f07d47aa09e01acf7ead37f7420bb241c'/>
<id>e58ba76f07d47aa09e01acf7ead37f7420bb241c</id>
<content type='text'>
Instead, add a SuggestedAspectRatio option which tells Dolphin which
aspect ratio to use when the aspect ratio option is set to Auto.
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<pre>
Instead, add a SuggestedAspectRatio option which tells Dolphin which
aspect ratio to use when the aspect ratio option is set to Auto.
</pre>
</div>
</content>
</entry>
<entry>
<title>GameINI: Replace Wii.Widescreen with AspectRatio</title>
<updated>2017-08-05T06:27:05+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@innovatetechnologi.es</email>
</author>
<published>2017-08-02T07:17:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8ee5253c5ba96e609259951b23ecede7d2e7ba1d'/>
<id>8ee5253c5ba96e609259951b23ecede7d2e7ba1d</id>
<content type='text'>
Wii.Widescreen is a setting that cannot be changed on the fly after
emulation has started, so anything booted after the initial title
will have an unexpected aspect ratio.

We can just set Video_Settings.AspectRatio instead, which *can* be live
changed, since it doesn't involve messing with the SYSCONF at any time.

This is also much closer to the behaviour of the Wii U, which
configures the DMCU to force 4:3 transparently, instead of doing it the
intrusive way (touching the SYSCONF).
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<pre>
Wii.Widescreen is a setting that cannot be changed on the fly after
emulation has started, so anything booted after the initial title
will have an unexpected aspect ratio.

We can just set Video_Settings.AspectRatio instead, which *can* be live
changed, since it doesn't involve messing with the SYSCONF at any time.

This is also much closer to the behaviour of the Wii U, which
configures the DMCU to force 4:3 transparently, instead of doing it the
intrusive way (touching the SYSCONF).
</pre>
</div>
</content>
</entry>
<entry>
<title>Game INI updates: flag some Wii titles without widescreen support</title>
<updated>2016-02-08T23:52:34+00:00</updated>
<author>
<name>Mateus B. Cassiano</name>
<email>mbc07@live.com</email>
</author>
<published>2016-02-08T23:52:34+00:00</published>
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<pre>
</pre>
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