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<title>dolphin/Data/Sys/GameSettings/SPD.ini, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>GameSettings: clean up texture filtering settings</title>
<updated>2025-08-31T00:03:23+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2025-08-30T01:34:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=9396f0f58ea882445036f35b09b56fceb0363b30'/>
<id>9396f0f58ea882445036f35b09b56fceb0363b30</id>
<content type='text'>
`MaxAnisotropy = 0` is no longer the safest setting because it forces 1x
even if the game asks for more.

`ForceFiltering` was replaced by `ForceTextureFiltering` in
afe9d5b098ffa32ab92a9795fac9553b29fc4bce. The one remaining occurrence
was merged later.

`ForceTextureFiltering` is an int option and shouldn't be set to False.

Just Dance 3, Just Dance: Best of, and Just Dance: Greatest Hits look
fine on AMD GPUs without manual texture sampling. On Nvidia GPUs they
have a single stripe that I think doesn't warrant forcing manual texture
sampling for everyone.

The NES games I tried worked fine with anisotropic filtering, it just
doesn't do anything.

Various games don't actually have any issue with anisotropic filtering
as long as it's not forced. The only game I could find that actually
requires the default aniso setting is Spider-Man: Shattered Dimensions.

Boogie SuperStar works fine with any texture filtering setting.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
`MaxAnisotropy = 0` is no longer the safest setting because it forces 1x
even if the game asks for more.

`ForceFiltering` was replaced by `ForceTextureFiltering` in
afe9d5b098ffa32ab92a9795fac9553b29fc4bce. The one remaining occurrence
was merged later.

`ForceTextureFiltering` is an int option and shouldn't be set to False.

Just Dance 3, Just Dance: Best of, and Just Dance: Greatest Hits look
fine on AMD GPUs without manual texture sampling. On Nvidia GPUs they
have a single stripe that I think doesn't warrant forcing manual texture
sampling for everyone.

The NES games I tried worked fine with anisotropic filtering, it just
doesn't do anything.

Various games don't actually have any issue with anisotropic filtering
as long as it's not forced. The only game I could find that actually
requires the default aniso setting is Spider-Man: Shattered Dimensions.

Boogie SuperStar works fine with any texture filtering setting.
</pre>
</div>
</content>
</entry>
<entry>
<title>GameINI: Remove OnLoad sections</title>
<updated>2024-10-18T07:17:18+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2024-10-18T07:17:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e23a5adc8739b91b8d6362b28ed899a1baddebc0'/>
<id>e23a5adc8739b91b8d6362b28ed899a1baddebc0</id>
<content type='text'>
These haven't worked since 2008 (0b5fed62c1b92017ce43a87ba223763a75e7fbef).
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
These haven't worked since 2008 (0b5fed62c1b92017ce43a87ba223763a75e7fbef).
</pre>
</div>
</content>
</entry>
<entry>
<title>Remove EmuState from packaged GameSettings ini files</title>
<updated>2018-03-31T14:06:04+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2017-06-16T01:52:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=180eb3587606787fb8f777f205f1d2b511d3947a'/>
<id>180eb3587606787fb8f777f205f1d2b511d3947a</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Gameini updates</title>
<updated>2018-02-10T11:26:01+00:00</updated>
<author>
<name>Linktothepast</name>
<email>kostamarino@gmail.com</email>
</author>
<published>2018-02-10T11:26:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=db11c4a1be71cdff2fbb12f90e6355a7ea422c74'/>
<id>db11c4a1be71cdff2fbb12f90e6355a7ea422c74</id>
<content type='text'>
A few gameini updates
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
A few gameini updates
</pre>
</div>
</content>
</entry>
<entry>
<title>Capitalize Dolphin in Game INI Files</title>
<updated>2015-03-01T21:30:20+00:00</updated>
<author>
<name>Buddybenj</name>
<email>buddybenj@gmail.com</email>
</author>
<published>2015-03-01T21:30:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=7facf5f52fa0ad905235d3f613f1eb8a7bd79b25'/>
<id>7facf5f52fa0ad905235d3f613f1eb8a7bd79b25</id>
<content type='text'>
Thanks to FAR - Find And Replace
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Thanks to FAR - Find And Replace
</pre>
</div>
</content>
</entry>
<entry>
<title>Gameini updates.</title>
<updated>2015-02-25T17:15:43+00:00</updated>
<author>
<name>Linktothepast</name>
<email>kostamarino@gmail.com</email>
</author>
<published>2015-02-25T17:11:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=eb29077ef00e42bad619dfa88a9da4f2975d6a68'/>
<id>eb29077ef00e42bad619dfa88a9da4f2975d6a68</id>
<content type='text'>
It removes settings that were removed from dolphin to clean up the
database. Modifies some gameinis to use the new 3 letter gameid. Adds
Hyrule field speedup hack for Japanese and American version of Twilight
Princess for wii. Removes efb to ram from Twilight Princess, Tony Hawk's
Pro Skater 3, Tony Hawk's Pro Skater 4, Prince of Persia Forgotten
Sands, Mario Superstar Baseball, Okami, FFCC the Crystal Bearers and The
Simpsons due to the recent dolphin changes. Enables efb to ram for The
Magic Obelisk because it needs it and some more minor changes.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
It removes settings that were removed from dolphin to clean up the
database. Modifies some gameinis to use the new 3 letter gameid. Adds
Hyrule field speedup hack for Japanese and American version of Twilight
Princess for wii. Removes efb to ram from Twilight Princess, Tony Hawk's
Pro Skater 3, Tony Hawk's Pro Skater 4, Prince of Persia Forgotten
Sands, Mario Superstar Baseball, Okami, FFCC the Crystal Bearers and The
Simpsons due to the recent dolphin changes. Enables efb to ram for The
Magic Obelisk because it needs it and some more minor changes.
</pre>
</div>
</content>
</entry>
<entry>
<title>Automated de-duplication of game INIs</title>
<updated>2015-02-11T18:01:07+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-02-07T20:52:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=b85a4ced9fd34b4220f25c1cf9cf3758f19e405a'/>
<id>b85a4ced9fd34b4220f25c1cf9cf3758f19e405a</id>
<content type='text'>
761 INIs were merged. 319 INIs couldn't be merged because of differences.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
761 INIs were merged. 319 INIs couldn't be merged because of differences.
</pre>
</div>
</content>
</entry>
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