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<title>dolphin/Data/Sys/GameSettings, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>GameSettings: force EFB-to-RAM for My First Songs</title>
<updated>2024-08-30T23:11:24+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2024-08-30T21:47:50+00:00</published>
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</entry>
<entry>
<title>Gameini: Enable PAL60 for "Project Zero II: Wii Edition"</title>
<updated>2024-08-25T14:29:11+00:00</updated>
<author>
<name>Patrick Ferry</name>
<email>8967997+PatrickFerry@users.noreply.github.com</email>
</author>
<published>2024-08-25T14:29:11+00:00</published>
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</entry>
<entry>
<title>Gameini: Enable PAL60 for "Boom Street"</title>
<updated>2024-08-25T00:40:13+00:00</updated>
<author>
<name>Patrick Ferry</name>
<email>8967997+PatrickFerry@users.noreply.github.com</email>
</author>
<published>2024-08-25T00:40:13+00:00</published>
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<entry>
<title>Gameini: Enable PAL60 for "The Last Story"</title>
<updated>2024-08-25T00:38:57+00:00</updated>
<author>
<name>Patrick Ferry</name>
<email>8967997+PatrickFerry@users.noreply.github.com</email>
</author>
<published>2024-08-25T00:38:57+00:00</published>
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</entry>
<entry>
<title>GameSettings: remove patches for "Wallace &amp; Gromit in Project Zoo"</title>
<updated>2024-08-18T04:00:38+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2024-08-13T23:17:44+00:00</published>
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<id>f358b67205aee5fba92314d7dee423b701810360</id>
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These patches were added in bde9a459cdd7a465cf9c9e275bd4562bb072ae7e
and enabled by default in 36ecfdd6b597b0264625d06320a5308147bbc55b.
They allowed the game to run in Dolphin but disabled dynamic shadows.
The game adds 4 to the start address of otherwise valid display lists
for no obvious reason. Now that Dolphin forces 32-byte alignment these
patches are no longer needed.
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<pre>
These patches were added in bde9a459cdd7a465cf9c9e275bd4562bb072ae7e
and enabled by default in 36ecfdd6b597b0264625d06320a5308147bbc55b.
They allowed the game to run in Dolphin but disabled dynamic shadows.
The game adds 4 to the start address of otherwise valid display lists
for no obvious reason. Now that Dolphin forces 32-byte alignment these
patches are no longer needed.
</pre>
</div>
</content>
</entry>
<entry>
<title>GameINI: SVX.ini: Replace `EFBToTextureEnable=False` with `ImmediateXFBEnable=False`</title>
<updated>2024-07-27T13:42:12+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2024-07-27T13:42:12+00:00</published>
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To fix flickering pre-rendered cutscenes, the former doesn't do anything anymore, while the latter does.
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<pre>
To fix flickering pre-rendered cutscenes, the former doesn't do anything anymore, while the latter does.
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</entry>
<entry>
<title>Disable Dual Core in Death Jr.: Root of Evil</title>
<updated>2024-07-17T02:06:21+00:00</updated>
<author>
<name>Avasam</name>
<email>samuel.06@hotmail.com</email>
</author>
<published>2024-07-17T01:50:22+00:00</published>
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</entry>
<entry>
<title>GameINI: Enable Pokémon Colosseum/XD save patches by default</title>
<updated>2024-07-15T01:44:05+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-07-15T01:44:05+00:00</published>
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</entry>
<entry>
<title>Add Approved Patch Allowlist for Achievements</title>
<updated>2024-07-07T17:42:09+00:00</updated>
<author>
<name>LillyJadeKatrin</name>
<email>lilly.kitty.1988@gmail.com</email>
</author>
<published>2024-06-22T03:44:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0c14b0c8a70799072ddccb648006914af7c62855'/>
<id>0c14b0c8a70799072ddccb648006914af7c62855</id>
<content type='text'>
Prototype of a system to whitelist known game patches that are allowed to be used while RetroAchievements Hardcore mode is active. ApprovedInis.txt contains known hashes for the ini files as they appear in the repo, and can be compared to the local versions of these files to ensure they have not been edited locally by the player. ApprovedInis.txt is hashed and verified similarly first, with its hash residing as a const string within AchievementManager.h, ensuring ApprovedInis and the hashes within cannot be modified without editing Dolphin's source code and recompiling completely.
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<pre>
Prototype of a system to whitelist known game patches that are allowed to be used while RetroAchievements Hardcore mode is active. ApprovedInis.txt contains known hashes for the ini files as they appear in the repo, and can be compared to the local versions of these files to ensure they have not been edited locally by the player. ApprovedInis.txt is hashed and verified similarly first, with its hash residing as a const string within AchievementManager.h, ensuring ApprovedInis and the hashes within cannot be modified without editing Dolphin's source code and recompiling completely.
</pre>
</div>
</content>
</entry>
<entry>
<title>Disable Dualcore in Geist</title>
<updated>2024-06-26T05:53:47+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2024-06-26T05:53:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e58d6f4f1fb2911eb583daa1ebcf1d01986ea14d'/>
<id>e58d6f4f1fb2911eb583daa1ebcf1d01986ea14d</id>
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Fixes random crashes and unknown opcode errors.
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<pre>
Fixes random crashes and unknown opcode errors.
</pre>
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</entry>
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