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<title>dolphin/Data/Sys/Shaders/AutoHDR.glsl, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Make AutoHDR work with color luminance instead of average</title>
<updated>2023-09-09T15:12:47+00:00</updated>
<author>
<name>Filippo Tarpini</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2023-09-09T15:12:47+00:00</published>
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This gives more consistent results.
My main ReShade has also been updated with the same change: https://github.com/Filoppi/PumboAutoHDR</content>
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This gives more consistent results.
My main ReShade has also been updated with the same change: https://github.com/Filoppi/PumboAutoHDR</pre>
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</content>
</entry>
<entry>
<title>Add AutoHDR post process shader</title>
<updated>2023-06-29T11:24:27+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2023-06-27T23:30:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a924483dc59077eaf41401a392597aea8c7dd222'/>
<id>a924483dc59077eaf41401a392597aea8c7dd222</id>
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