<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Data/Sys/Shaders/FXAA.glsl, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Change all the post processing shaders to the new system.</title>
<updated>2014-08-13T06:05:15+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2014-07-29T17:08:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=32fe37d8349d42f5863e7bad832b5e4a2bd9b5ef'/>
<id>32fe37d8349d42f5863e7bad832b5e4a2bd9b5ef</id>
<content type='text'>
Removes the README.txt file in favour of a new wiki page I'm going to generate.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Removes the README.txt file in favour of a new wiki page I'm going to generate.
</pre>
</div>
</content>
</entry>
<entry>
<title>Support Sampler binding in the shader.</title>
<updated>2014-07-18T22:04:03+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2014-06-07T05:29:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=bc9ef95643c73838800274be9afd691b542b9f1a'/>
<id>bc9ef95643c73838800274be9afd691b542b9f1a</id>
<content type='text'>
In the cases where we support the binding layout keyword, use it for more than binding UBO location.
This changes it so it is supported for samplers as well.

Instances when this is enabled is if a device supports GL_ARB_shading_language_420pack, or if it supports GLES 3.10.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
In the cases where we support the binding layout keyword, use it for more than binding UBO location.
This changes it so it is supported for samplers as well.

Instances when this is enabled is if a device supports GL_ARB_shading_language_420pack, or if it supports GLES 3.10.
</pre>
</div>
</content>
</entry>
<entry>
<title>Update FXAA.glsl</title>
<updated>2014-05-21T03:32:29+00:00</updated>
<author>
<name>myownfriend</name>
<email>obiwankenobi23@live.com</email>
</author>
<published>2014-05-21T03:32:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ad7f63669dd3290696f69ab6276535dfefcac410'/>
<id>ad7f63669dd3290696f69ab6276535dfefcac410</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix FXAA shader for OpenGL ES 3.</title>
<updated>2013-10-29T07:24:16+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@Gmail.com</email>
</author>
<published>2013-10-29T07:21:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c8d7db9767f540dc166eb820c32617c273238960'/>
<id>c8d7db9767f540dc166eb820c32617c273238960</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>This introduces a FXAA post processing shader for our OpenGL backend. I would like to acredit mudlord for making this possible. He provided the code necessary for making this PP shader possible. Without it, this shader would have still not been done. So a major hats off for doing all the hard work mudlord.</title>
<updated>2013-10-27T22:45:53+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-10-27T22:45:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=cfa709a1c544df831a73dcaeec5c49072e9bf6e9'/>
<id>cfa709a1c544df831a73dcaeec5c49072e9bf6e9</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
</feed>
