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<title>dolphin/Data/Sys/Shaders/default_pre_post_process.glsl, branch release-prep-2603a</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Update conversion matrix for NTSC-J</title>
<updated>2025-12-21T03:13:46+00:00</updated>
<author>
<name>Filippo Tarpini</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2025-12-21T03:13:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0aa0071beced66637d95dd3076a84e48652033cd'/>
<id>0aa0071beced66637d95dd3076a84e48652033cd</id>
<content type='text'>
These were original calculated by @EndlesslyFlowering, and they've not came up with a new version that does chromatic adaptation (D93 to D65 white point) better, hence should be more accurate.

These are already in use in RenoDX:
https://github.com/clshortfuse/renodx/blob/283b85902176f0eced10ef2396e9524edee51fb8/src/shaders/color.hlsl#L97C1-L103C49</content>
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<pre>
These were original calculated by @EndlesslyFlowering, and they've not came up with a new version that does chromatic adaptation (D93 to D65 white point) better, hence should be more accurate.

These are already in use in RenoDX:
https://github.com/clshortfuse/renodx/blob/283b85902176f0eced10ef2396e9524edee51fb8/src/shaders/color.hlsl#L97C1-L103C49</pre>
</div>
</content>
</entry>
<entry>
<title>Improve gamma corrected resampling by acknowledging the perceptual luminance</title>
<updated>2025-04-30T20:22:06+00:00</updated>
<author>
<name>Filippo Tarpini</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2025-04-12T02:02:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=2049896cab70e50d5c2cda69028e876683cf2af1'/>
<id>2049896cab70e50d5c2cda69028e876683cf2af1</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Data: fix various typos</title>
<updated>2025-03-10T20:54:34+00:00</updated>
<author>
<name>Luz Paz</name>
<email>luzpaz@pm.me</email>
</author>
<published>2025-03-10T12:34:04+00:00</published>
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<id>cf1541a511b15623ba2298aca0437b8277714cf3</id>
<content type='text'>
Found via `codespell -q 3 -S "./Externals,./Data/Sys/wiitdb-??.txt,*.po,*.pot" -L andf,asnd,bootup,brocken,bufferin,clen,collet,datas,delt,diety,extint,fpr,inout,inport,interm,nd,nin,ontop,pixelx,re-use,re-used,sav,stateman,strat,transer,wil`
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<pre>
Found via `codespell -q 3 -S "./Externals,./Data/Sys/wiitdb-??.txt,*.po,*.pot" -L andf,asnd,bootup,brocken,bufferin,clen,collet,datas,delt,diety,extint,fpr,inout,inport,interm,nd,nin,ontop,pixelx,re-use,re-used,sav,stateman,strat,transer,wil`
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix sharp bilinear using ceil instead of floor</title>
<updated>2023-12-17T23:43:25+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2023-12-17T22:33:00+00:00</published>
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<id>315992f254114716574e55828a86f8918abd586e</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix inner area sampling loop from going beyond bounds</title>
<updated>2023-11-14T17:05:12+00:00</updated>
<author>
<name>Sam Belliveau</name>
<email>sam.belliveau@gmail.com</email>
</author>
<published>2023-11-14T17:05:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=7894b401117dce5e1f0c112e6b3faa39817c5487'/>
<id>7894b401117dce5e1f0c112e6b3faa39817c5487</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>fixed area sampling</title>
<updated>2023-08-21T18:20:44+00:00</updated>
<author>
<name>Sam Belliveau</name>
<email>sam.belliveau@gmail.com</email>
</author>
<published>2023-08-21T18:20:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=d4f8c1b2bd4a150a33da83d87727aba3e36c76b3'/>
<id>d4f8c1b2bd4a150a33da83d87727aba3e36c76b3</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Video: Fix area/box resampling shifting the output by about one pixel when upscaling and downscaling</title>
<updated>2023-08-17T23:00:56+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2023-08-04T11:40:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=fc3f7866f87f07eab34288f84821c5d429664227'/>
<id>fc3f7866f87f07eab34288f84821c5d429664227</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Video: Improved Tooltips &amp; Bicubic (#5)</title>
<updated>2023-08-17T23:00:56+00:00</updated>
<author>
<name>Sam Belliveau</name>
<email>sam.belliveau@gmail.com</email>
</author>
<published>2023-08-03T22:53:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=39d96a21a8428a6372784ea2c23a687e120e22ad'/>
<id>39d96a21a8428a6372784ea2c23a687e120e22ad</id>
<content type='text'>
Edited by Filoppi
</content>
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<pre>
Edited by Filoppi
</pre>
</div>
</content>
</entry>
<entry>
<title>Video: Added Box Resampling</title>
<updated>2023-08-17T23:00:56+00:00</updated>
<author>
<name>Sam Belliveau</name>
<email>sam.belliveau@gmail.com</email>
</author>
<published>2023-06-28T20:14:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ca93a5191fef40947a6fac935ce814fca8a2a295'/>
<id>ca93a5191fef40947a6fac935ce814fca8a2a295</id>
<content type='text'>
Edited by Filoppi
</content>
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<pre>
Edited by Filoppi
</pre>
</div>
</content>
</entry>
<entry>
<title>Video: implement output resampling (upscaling/downscaling) methods</title>
<updated>2023-08-17T23:00:55+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2023-06-27T00:23:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=2edf81cdb054c1db7a32e45c87514f8d4c11f5d9'/>
<id>2edf81cdb054c1db7a32e45c87514f8d4c11f5d9</id>
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</content>
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<pre>
</pre>
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</entry>
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