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<title>dolphin/Data/Sys/Shaders/fire.glsl, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Change all the post processing shaders to the new system.</title>
<updated>2014-08-13T06:05:15+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2014-07-29T17:08:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=32fe37d8349d42f5863e7bad832b5e4a2bd9b5ef'/>
<id>32fe37d8349d42f5863e7bad832b5e4a2bd9b5ef</id>
<content type='text'>
Removes the README.txt file in favour of a new wiki page I'm going to generate.
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Removes the README.txt file in favour of a new wiki page I'm going to generate.
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</entry>
<entry>
<title>Support Sampler binding in the shader.</title>
<updated>2014-07-18T22:04:03+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2014-06-07T05:29:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=bc9ef95643c73838800274be9afd691b542b9f1a'/>
<id>bc9ef95643c73838800274be9afd691b542b9f1a</id>
<content type='text'>
In the cases where we support the binding layout keyword, use it for more than binding UBO location.
This changes it so it is supported for samplers as well.

Instances when this is enabled is if a device supports GL_ARB_shading_language_420pack, or if it supports GLES 3.10.
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<pre>
In the cases where we support the binding layout keyword, use it for more than binding UBO location.
This changes it so it is supported for samplers as well.

Instances when this is enabled is if a device supports GL_ARB_shading_language_420pack, or if it supports GLES 3.10.
</pre>
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</content>
</entry>
<entry>
<title>Update fire.glsl</title>
<updated>2014-05-21T03:48:16+00:00</updated>
<author>
<name>myownfriend</name>
<email>obiwankenobi23@live.com</email>
</author>
<published>2014-05-21T03:48:16+00:00</published>
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</entry>
<entry>
<title>Fixes our post processing shaders so they work under OpenGL ES 3.0</title>
<updated>2014-05-05T20:59:49+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2014-05-05T20:59:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=34bc14e75deab30bf7d76b20f38aa3c995b22c03'/>
<id>34bc14e75deab30bf7d76b20f38aa3c995b22c03</id>
<content type='text'>
Most of our shaders relied on implicit int-&gt;float conversions.
This fixes the assumption that this is allowed
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Most of our shaders relied on implicit int-&gt;float conversions.
This fixes the assumption that this is allowed
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</content>
</entry>
<entry>
<title>Overlay the user Shaders/ over the shared one to avoid copying files</title>
<updated>2013-09-14T04:08:30+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2013-09-12T00:40:17+00:00</published>
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