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<title>dolphin/Data/Sys/Shaders, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>add shaders for anaglyph Amber-Blue and Green-Magenta</title>
<updated>2015-06-02T18:47:56+00:00</updated>
<author>
<name>Tijmen Wildervanck</name>
<email>tijmen.wildervanck@gmail.com</email>
</author>
<published>2015-06-01T14:58:25+00:00</published>
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</entry>
<entry>
<title>PostProcessing: Add support for user-supplied anaglyph shaders.</title>
<updated>2015-01-25T21:07:03+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-01-03T00:33:30+00:00</published>
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<id>262c3b19ecf9a4c022b3667613f892a5539dd34d</id>
<content type='text'>
There are lots of different anaglyph glasses out there and there may be even more creative uses for stereoscopic post-processing shaders.
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<pre>
There are lots of different anaglyph glasses out there and there may be even more creative uses for stereoscopic post-processing shaders.
</pre>
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</content>
</entry>
<entry>
<title>Shaders: Remove fake stereoscopic shaders.</title>
<updated>2014-11-23T13:27:39+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-11-01T22:02:04+00:00</published>
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<content type='text'>
We have actual stereoscopy now, no need to pretend.
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<pre>
We have actual stereoscopy now, no need to pretend.
</pre>
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</content>
</entry>
<entry>
<title>Change all the post processing shaders to the new system.</title>
<updated>2014-08-13T06:05:15+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2014-07-29T17:08:57+00:00</published>
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<id>32fe37d8349d42f5863e7bad832b5e4a2bd9b5ef</id>
<content type='text'>
Removes the README.txt file in favour of a new wiki page I'm going to generate.
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Removes the README.txt file in favour of a new wiki page I'm going to generate.
</pre>
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</content>
</entry>
<entry>
<title>Support Sampler binding in the shader.</title>
<updated>2014-07-18T22:04:03+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2014-06-07T05:29:21+00:00</published>
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<id>bc9ef95643c73838800274be9afd691b542b9f1a</id>
<content type='text'>
In the cases where we support the binding layout keyword, use it for more than binding UBO location.
This changes it so it is supported for samplers as well.

Instances when this is enabled is if a device supports GL_ARB_shading_language_420pack, or if it supports GLES 3.10.
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<pre>
In the cases where we support the binding layout keyword, use it for more than binding UBO location.
This changes it so it is supported for samplers as well.

Instances when this is enabled is if a device supports GL_ARB_shading_language_420pack, or if it supports GLES 3.10.
</pre>
</div>
</content>
</entry>
<entry>
<title>Update emboss.glsl</title>
<updated>2014-05-21T21:09:26+00:00</updated>
<author>
<name>myownfriend</name>
<email>obiwankenobi23@live.com</email>
</author>
<published>2014-05-21T21:09:26+00:00</published>
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</entry>
<entry>
<title>Update emboss.glsl</title>
<updated>2014-05-21T20:45:32+00:00</updated>
<author>
<name>myownfriend</name>
<email>obiwankenobi23@live.com</email>
</author>
<published>2014-05-21T20:45:32+00:00</published>
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</entry>
<entry>
<title>Update fire2.glsl</title>
<updated>2014-05-21T20:43:55+00:00</updated>
<author>
<name>myownfriend</name>
<email>obiwankenobi23@live.com</email>
</author>
<published>2014-05-21T20:43:55+00:00</published>
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</entry>
<entry>
<title>Update cool1.glsl</title>
<updated>2014-05-21T20:42:18+00:00</updated>
<author>
<name>myownfriend</name>
<email>obiwankenobi23@live.com</email>
</author>
<published>2014-05-21T20:42:18+00:00</published>
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</entry>
<entry>
<title>Update acidmetal.glsl</title>
<updated>2014-05-21T20:38:25+00:00</updated>
<author>
<name>myownfriend</name>
<email>obiwankenobi23@live.com</email>
</author>
<published>2014-05-21T20:38:25+00:00</published>
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