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<title>dolphin/Data/Sys, branch 3.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Fix the wiimote speaker problem in the core and remove the HLE patch for it.</title>
<updated>2011-03-02T12:06:06+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2011-03-02T12:06:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a80429b0209391e1548db01696a72b411652b78a'/>
<id>a80429b0209391e1548db01696a72b411652b78a</id>
<content type='text'>
Real wiimote tested on windows, untested but should work on linux, dunno about osx.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7272 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
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<pre>
Real wiimote tested on windows, untested but should work on linux, dunno about osx.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7272 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Added Wiimote speaker support by hack patching out the IsBusyStream function using HLE.  DSP LLE is required to process the speaker data.  This commit works with real Wiimotes.  I have added the code to decode the audio from the emulated wiimotes but have not added the code to output their audio to the PC speakers.</title>
<updated>2011-02-22T12:48:35+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2011-02-22T12:48:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=d92aad44309d5ac47ca260667372f80c199405b5'/>
<id>d92aad44309d5ac47ca260667372f80c199405b5</id>
<content type='text'>
* Added HLE function IsBusyStream which signals that the Wiimote is ready to accept speaker data.  This function is not a conversion from the real PPC code.  It a simple function that returns the "ready" status after being polled.
* Added code to find and patch HLE functions on boot
* Added 4bit Yamaha ADPCM decoder from the ffmpeg project
* Removed some test code
* Added some copyright notices

Fixes issue 438.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7225 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Added HLE function IsBusyStream which signals that the Wiimote is ready to accept speaker data.  This function is not a conversion from the real PPC code.  It a simple function that returns the "ready" status after being polled.
* Added code to find and patch HLE functions on boot
* Added 4bit Yamaha ADPCM decoder from the ffmpeg project
* Removed some test code
* Added some copyright notices

Fixes issue 438.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7225 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>added files and svn ignore settings to the new file structure</title>
<updated>2008-11-04T21:20:12+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2008-11-04T21:20:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ffe1a671ead8b21d20903f15104e9414530eb248'/>
<id>ffe1a671ead8b21d20903f15104e9414530eb248</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1069 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1069 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
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