<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Data/Sys, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>[GameINI] Properly force LLE recompiler on RS2 and 3</title>
<updated>2016-06-23T04:30:09+00:00</updated>
<author>
<name>Anthony Serna</name>
<email>aserna3@gmail.com</email>
</author>
<published>2016-06-23T04:30:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=abd70f402b20b4a5e095aa1e99de28a944ffc3dd'/>
<id>abd70f402b20b4a5e095aa1e99de28a944ffc3dd</id>
<content type='text'>
</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>GameIni: Force LLE Audio on Star Wars Rogue Squadron III: Rebel Strike</title>
<updated>2016-06-22T23:35:19+00:00</updated>
<author>
<name>Catarax</name>
<email>Catarax@users.noreply.github.com</email>
</author>
<published>2016-06-22T23:35:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=25cd6d00a3f3b15a2b3268a9da40035436197b78'/>
<id>25cd6d00a3f3b15a2b3268a9da40035436197b78</id>
<content type='text'>
Force LLE audio output on all Star Wars Rogue Squadron III: Rebel Strike releases in order to fix the constant glitchy noise audio ouput.</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Force LLE audio output on all Star Wars Rogue Squadron III: Rebel Strike releases in order to fix the constant glitchy noise audio ouput.</pre>
</div>
</content>
</entry>
<entry>
<title>GameIni: Force LLE Audio on Star Wars: Rogue Leader</title>
<updated>2016-06-22T22:55:21+00:00</updated>
<author>
<name>Catarax</name>
<email>Catarax@users.noreply.github.com</email>
</author>
<published>2016-06-22T22:55:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=28a55c64030143d18b361dea65527848d3b5aa07'/>
<id>28a55c64030143d18b361dea65527848d3b5aa07</id>
<content type='text'>
Force LLE audio output on all Star Wars: Rogue Leader releases in order to fix the constant glitchy noise audio ouput.</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Force LLE audio output on all Star Wars: Rogue Leader releases in order to fix the constant glitchy noise audio ouput.</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #3917 from RisingFog/crisp_pixels</title>
<updated>2016-06-22T20:13:38+00:00</updated>
<author>
<name>Chris Burgener</name>
<email>christhecoolist@gmail.com</email>
</author>
<published>2016-06-22T20:13:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=7de7bf34d48fc763a6fff7a8adeff13f990fe6ee'/>
<id>7de7bf34d48fc763a6fff7a8adeff13f990fe6ee</id>
<content type='text'>
Change Mega Man 9/10 Scaled EFB from 2 to -1</content>
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<pre>
Change Mega Man 9/10 Scaled EFB from 2 to -1</pre>
</div>
</content>
</entry>
<entry>
<title>Change Mega Man 9/10 Scaled EFB from 2 to -1</title>
<updated>2016-06-22T16:00:13+00:00</updated>
<author>
<name>Chris Burgener</name>
<email>christhecoolist@gmail.com</email>
</author>
<published>2016-06-22T16:00:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ca14fbc26c81c998f2a803129487b1d916614fa3'/>
<id>ca14fbc26c81c998f2a803129487b1d916614fa3</id>
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</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
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</content>
</entry>
<entry>
<title>Merge pull request #3914 from JosJuice/game-inis-2016-06-21</title>
<updated>2016-06-21T14:09:29+00:00</updated>
<author>
<name>Chris Burgener</name>
<email>christhecoolist@gmail.com</email>
</author>
<published>2016-06-21T14:09:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a0658d3184ce5e3b1e3f7f290b60db6152218343'/>
<id>a0658d3184ce5e3b1e3f7f290b60db6152218343</id>
<content type='text'>
Game INI updates</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Game INI updates</pre>
</div>
</content>
</entry>
<entry>
<title>Game INI updates</title>
<updated>2016-06-21T08:48:50+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2016-06-21T08:48:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=5016b2471bdaeba65479469e05cc61b778e242df'/>
<id>5016b2471bdaeba65479469e05cc61b778e242df</id>
<content type='text'>
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
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</content>
</entry>
<entry>
<title>GameIni: Disable Broken Progressive Scan in BMX XXX</title>
<updated>2016-06-20T13:29:35+00:00</updated>
<author>
<name>Catarax</name>
<email>Catarax@users.noreply.github.com</email>
</author>
<published>2016-06-20T13:29:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1ba7779d3c4b85ccd2a98ef09d4d4bbdb82c137a'/>
<id>1ba7779d3c4b85ccd2a98ef09d4d4bbdb82c137a</id>
<content type='text'>
BMX XXX can detect forced Progressive Scan in Dolphin but the game will not be playable, the emulator will freeze.
On an original GameCube, GC-Forever reported that "Game does not support component video output.".
By default, it's better to disable the forced Progressive Scan feature on this game to make it playable and also not stuck in a broken startup.</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
BMX XXX can detect forced Progressive Scan in Dolphin but the game will not be playable, the emulator will freeze.
On an original GameCube, GC-Forever reported that "Game does not support component video output.".
By default, it's better to disable the forced Progressive Scan feature on this game to make it playable and also not stuck in a broken startup.</pre>
</div>
</content>
</entry>
<entry>
<title>Tony Hawk's American Wasteland (European Version) Crash Fix</title>
<updated>2016-06-18T23:41:10+00:00</updated>
<author>
<name>Catarax</name>
<email>Catarax@users.noreply.github.com</email>
</author>
<published>2016-06-18T23:41:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=2f44388dc6b54aa8e9e87ade78c2633fd3e72abc'/>
<id>2f44388dc6b54aa8e9e87ade78c2633fd3e72abc</id>
<content type='text'>
Force MMU to ON like use the American Release of Tony Hawk's American Wasteland on Dolphin</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Force MMU to ON like use the American Release of Tony Hawk's American Wasteland on Dolphin</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #3901 from RisingFog/story_hour_ini</title>
<updated>2016-06-18T04:14:12+00:00</updated>
<author>
<name>Chris Burgener</name>
<email>christhecoolist@gmail.com</email>
</author>
<published>2016-06-18T04:14:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=fd5d10005e02b304fd87cfbeaff3a6a4b4437895'/>
<id>fd5d10005e02b304fd87cfbeaff3a6a4b4437895</id>
<content type='text'>
Force Real XFB and EFB2RAM for Story Hour: Adventures and Story Hour: Fairy Tales</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Force Real XFB and EFB2RAM for Story Hour: Adventures and Story Hour: Fairy Tales</pre>
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</content>
</entry>
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