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<title>dolphin/Data, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>GameSettings: force EFB-to-RAM for My First Songs</title>
<updated>2024-08-30T23:11:24+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2024-08-30T21:47:50+00:00</published>
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</entry>
<entry>
<title>Gameini: Enable PAL60 for "Project Zero II: Wii Edition"</title>
<updated>2024-08-25T14:29:11+00:00</updated>
<author>
<name>Patrick Ferry</name>
<email>8967997+PatrickFerry@users.noreply.github.com</email>
</author>
<published>2024-08-25T14:29:11+00:00</published>
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</entry>
<entry>
<title>Gameini: Enable PAL60 for "Boom Street"</title>
<updated>2024-08-25T00:40:13+00:00</updated>
<author>
<name>Patrick Ferry</name>
<email>8967997+PatrickFerry@users.noreply.github.com</email>
</author>
<published>2024-08-25T00:40:13+00:00</published>
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</entry>
<entry>
<title>Gameini: Enable PAL60 for "The Last Story"</title>
<updated>2024-08-25T00:38:57+00:00</updated>
<author>
<name>Patrick Ferry</name>
<email>8967997+PatrickFerry@users.noreply.github.com</email>
</author>
<published>2024-08-25T00:38:57+00:00</published>
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</entry>
<entry>
<title>GameSettings: remove patches for "Wallace &amp; Gromit in Project Zoo"</title>
<updated>2024-08-18T04:00:38+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2024-08-13T23:17:44+00:00</published>
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<id>f358b67205aee5fba92314d7dee423b701810360</id>
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These patches were added in bde9a459cdd7a465cf9c9e275bd4562bb072ae7e
and enabled by default in 36ecfdd6b597b0264625d06320a5308147bbc55b.
They allowed the game to run in Dolphin but disabled dynamic shadows.
The game adds 4 to the start address of otherwise valid display lists
for no obvious reason. Now that Dolphin forces 32-byte alignment these
patches are no longer needed.
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<pre>
These patches were added in bde9a459cdd7a465cf9c9e275bd4562bb072ae7e
and enabled by default in 36ecfdd6b597b0264625d06320a5308147bbc55b.
They allowed the game to run in Dolphin but disabled dynamic shadows.
The game adds 4 to the start address of otherwise valid display lists
for no obvious reason. Now that Dolphin forces 32-byte alignment these
patches are no longer needed.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #12958 from SuperSamus/ssf-remove-ini</title>
<updated>2024-08-05T15:42:05+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2024-08-05T15:42:05+00:00</published>
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<id>97af0e983a1b839f653688ce406efb6ce88e09d6</id>
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SVX.ini: Replace `EFBToTextureEnable=False` with `ImmediateXFBEnable=False`</content>
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<pre>
SVX.ini: Replace `EFBToTextureEnable=False` with `ImmediateXFBEnable=False`</pre>
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</entry>
<entry>
<title>Add Bloom definitions for Need for Speed: Nitro</title>
<updated>2024-07-27T19:24:32+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2024-07-25T12:36:35+00:00</published>
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</entry>
<entry>
<title>GameINI: SVX.ini: Replace `EFBToTextureEnable=False` with `ImmediateXFBEnable=False`</title>
<updated>2024-07-27T13:42:12+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2024-07-27T13:42:12+00:00</published>
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<id>f9450f1460956238cdbd647f5e0e3593f67a70eb</id>
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To fix flickering pre-rendered cutscenes, the former doesn't do anything anymore, while the latter does.
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<pre>
To fix flickering pre-rendered cutscenes, the former doesn't do anything anymore, while the latter does.
</pre>
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</content>
</entry>
<entry>
<title>Disable Dual Core in Death Jr.: Root of Evil</title>
<updated>2024-07-17T02:06:21+00:00</updated>
<author>
<name>Avasam</name>
<email>samuel.06@hotmail.com</email>
</author>
<published>2024-07-17T01:50:22+00:00</published>
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</entry>
<entry>
<title>GameINI: Enable Pokémon Colosseum/XD save patches by default</title>
<updated>2024-07-15T01:44:05+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-07-15T01:44:05+00:00</published>
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