<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Data, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Merge pull request #2968 from t27duck/lost_levels_missing_ini</title>
<updated>2015-09-23T19:09:01+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2015-09-05T02:05:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=2cd05f2225e8a8423d43e61c8bf3e484e1c275a1'/>
<id>2cd05f2225e8a8423d43e61c8bf3e484e1c275a1</id>
<content type='text'>
Add missing INI file for SMB: The Lost Levels
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Add missing INI file for SMB: The Lost Levels
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #2933 from t27duck/mm5_missing_ini</title>
<updated>2015-09-23T19:09:00+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2015-09-03T00:13:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=31584057a3f37dd818d14e59ddcd5234a13f0df9'/>
<id>31584057a3f37dd818d14e59ddcd5234a13f0df9</id>
<content type='text'>
Added missing Mega Man 5 INI file
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Added missing Mega Man 5 INI file
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #2828 from JosJuice/sonic-riders-sudtr</title>
<updated>2015-08-17T15:05:11+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-08-17T15:05:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=d01356d312a05e9866feed20bfa653206318fb7b'/>
<id>d01356d312a05e9866feed20bfa653206318fb7b</id>
<content type='text'>
Set Speed Up Disc Transfer rate in the Sonic Riders INI</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Set Speed Up Disc Transfer rate in the Sonic Riders INI</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #2857 from Danbsky/gameini</title>
<updated>2015-08-16T21:51:39+00:00</updated>
<author>
<name>Markus Wick</name>
<email>markus@selfnet.de</email>
</author>
<published>2015-08-15T19:28:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=2edace65b56f6ba672b06d6cf7e3e4a5525e5075'/>
<id>2edace65b56f6ba672b06d6cf7e3e4a5525e5075</id>
<content type='text'>
Gameini: Add ZTP Hyrule Field Speed Hack to GC NTSC-J version
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Gameini: Add ZTP Hyrule Field Speed Hack to GC NTSC-J version
</pre>
</div>
</content>
</entry>
<entry>
<title>Set Speed Up Disc Transfer rate in the Sonic Riders INI</title>
<updated>2015-08-10T14:05:04+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-08-10T14:05:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=44e918e21382e067343bacabbff2f0290cc2ea3a'/>
<id>44e918e21382e067343bacabbff2f0290cc2ea3a</id>
<content type='text'>
091db36 added a new delay for disc commands in an attempt to fix issues.
It fixed Sonic Riders crashing after the third level... or so we thought.
091db36 also happened changed the order disc reads happen in so that the
data is copied to memory before the emulated delay is finished. This was
inaccurate and caused an audio problem in Resident Evil 3, leading to the
old order being restored in 8cc6e5c. Now that the order is correct,
Sonic Riders is broken again, despite 091db36's delay still existing.
We're more or less back to square one - nobody knows what's broken, and
nobody knows how to fix it. This commit restores SUDTR to Sonic Rider's
game INI so that it'll work out of the box in 5.0 just like in 4.0.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
091db36 added a new delay for disc commands in an attempt to fix issues.
It fixed Sonic Riders crashing after the third level... or so we thought.
091db36 also happened changed the order disc reads happen in so that the
data is copied to memory before the emulated delay is finished. This was
inaccurate and caused an audio problem in Resident Evil 3, leading to the
old order being restored in 8cc6e5c. Now that the order is correct,
Sonic Riders is broken again, despite 091db36's delay still existing.
We're more or less back to square one - nobody knows what's broken, and
nobody knows how to fix it. This commit restores SUDTR to Sonic Rider's
game INI so that it'll work out of the box in 5.0 just like in 4.0.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #2569 from Linktothepast/master</title>
<updated>2015-06-09T19:29:09+00:00</updated>
<author>
<name>Markus Wick</name>
<email>markus@selfnet.de</email>
</author>
<published>2015-06-09T19:29:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f06ce792db5c9cc3781cf1bbf81c12e319ee9558'/>
<id>f06ce792db5c9cc3781cf1bbf81c12e319ee9558</id>
<content type='text'>
Gameini updates.</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Gameini updates.</pre>
</div>
</content>
</entry>
<entry>
<title>More gameini updates.</title>
<updated>2015-06-08T09:51:43+00:00</updated>
<author>
<name>Linktothepast</name>
<email>kostamarino@gmail.com</email>
</author>
<published>2015-06-08T09:51:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=56ebe1de7279595648d3744114fdf1efeaf33672'/>
<id>56ebe1de7279595648d3744114fdf1efeaf33672</id>
<content type='text'>
Address comments.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Address comments.
</pre>
</div>
</content>
</entry>
<entry>
<title>Enable AccurateNaNs for "Dragon Ball: RKP"</title>
<updated>2015-06-08T09:14:52+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-06-07T21:00:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=77685df23fbe9193b590bd26ae820d8107f75498'/>
<id>77685df23fbe9193b590bd26ae820d8107f75498</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Gameini updates.</title>
<updated>2015-06-08T08:19:59+00:00</updated>
<author>
<name>Linktothepast</name>
<email>kostamarino@gmail.com</email>
</author>
<published>2015-06-08T08:19:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=7e66c39cd325a7ff4064f8d0aa0b0a2f5d31c5d7'/>
<id>7e66c39cd325a7ff4064f8d0aa0b0a2f5d31c5d7</id>
<content type='text'>
Fixes issue 8637 by replacing SkipIdle=0 with SyncOnSkipIdle = False.
Updates gameinis for Resident Evil Archives: Resident Evil Zero, Pokemon
Snap and fixes a mistake in Baldur's Gate: Dark Alliance.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Fixes issue 8637 by replacing SkipIdle=0 with SyncOnSkipIdle = False.
Updates gameinis for Resident Evil Archives: Resident Evil Zero, Pokemon
Snap and fixes a mistake in Baldur's Gate: Dark Alliance.
</pre>
</div>
</content>
</entry>
<entry>
<title>add shaders for anaglyph Amber-Blue and Green-Magenta</title>
<updated>2015-06-02T18:47:56+00:00</updated>
<author>
<name>Tijmen Wildervanck</name>
<email>tijmen.wildervanck@gmail.com</email>
</author>
<published>2015-06-01T14:58:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0fdd3ecdfe5fd6ccbbb7c7f90c80a14a49d99c4b'/>
<id>0fdd3ecdfe5fd6ccbbb7c7f90c80a14a49d99c4b</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
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