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<title>dolphin/Externals/SFML, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>[windows] Update projects to vs2015.</title>
<updated>2015-09-03T11:23:01+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2015-03-16T23:42:36+00:00</published>
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</pre>
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<entry>
<title>remove win32/mixed project configurations.</title>
<updated>2015-03-14T21:07:21+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2015-03-14T21:07:21+00:00</published>
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<id>25064fd8f44d72a0f8bcaf8ecc317fb0bb0feeb6</id>
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remove win32 configs from all the externals, so it shouldn't happen again by accident.
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remove win32 configs from all the externals, so it shouldn't happen again by accident.
</pre>
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</entry>
<entry>
<title>Port dolphin to SFML 2.1</title>
<updated>2014-11-25T16:44:38+00:00</updated>
<author>
<name>James Cowgill</name>
<email>james410@cowgill.org.uk</email>
</author>
<published>2014-11-09T22:30:06+00:00</published>
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</pre>
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</entry>
<entry>
<title>Update Externals/SFML to 2.1</title>
<updated>2014-11-25T16:44:38+00:00</updated>
<author>
<name>James Cowgill</name>
<email>james410@cowgill.org.uk</email>
</author>
<published>2014-11-09T22:29:28+00:00</published>
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<id>11dbe6b6ce3f3b2b82adcfa5e1aff158f4e78da4</id>
<content type='text'>
- all files converted to unix line endings
- files from other subsystems and most of system have been removed
- include/SFML/System.hpp and include/SFML/Network.hpp modified to
  not include removed stuff
- IpAddress.*pp renamed to IPAddress.*pp to workaround git apply bug
  with case-only renames
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- all files converted to unix line endings
- files from other subsystems and most of system have been removed
- include/SFML/System.hpp and include/SFML/Network.hpp modified to
  not include removed stuff
- IpAddress.*pp renamed to IPAddress.*pp to workaround git apply bug
  with case-only renames
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #841 from AMDmi3/bundled-smfl-include-order</title>
<updated>2014-09-06T07:17:37+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2014-09-06T07:17:37+00:00</published>
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<id>7a1eca149fe2cba0ffc874297565a04c4f7f4675</id>
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Place bundled SFML include paths before others</content>
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Place bundled SFML include paths before others</pre>
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</entry>
<entry>
<title>Place bundled SFML include paths before others</title>
<updated>2014-08-20T13:44:18+00:00</updated>
<author>
<name>Dmitry Marakasov</name>
<email>amdmi3@amdmi3.ru</email>
</author>
<published>2014-08-20T13:44:18+00:00</published>
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<content type='text'>
This allows to build with bundled SFML when system SFML (of another
version) is installed
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<pre>
This allows to build with bundled SFML when system SFML (of another
version) is installed
</pre>
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</entry>
<entry>
<title>msvc: disable compiler warnings when building all Externals (cl /W0), except for wxWidgets, where all warnings are fixed.</title>
<updated>2014-08-20T05:33:42+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2014-08-20T03:12:14+00:00</published>
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<id>317e63e7baa20118b3203c89763b87e884ec9480</id>
<content type='text'>
Note warnings may still be generated by code in Externals if it is included into warning-enabled code (this is the case for libusb).
Also, quiet an intellisense warning in wxWidgets caused by using __w64 for an inapplicable type.
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Note warnings may still be generated by code in Externals if it is included into warning-enabled code (this is the case for libusb).
Also, quiet an intellisense warning in wxWidgets caused by using __w64 for an inapplicable type.
</pre>
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</content>
</entry>
<entry>
<title>Convert all vcxproj files to UNIX line endings</title>
<updated>2013-12-31T19:03:18+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2013-12-07T20:12:02+00:00</published>
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</entry>
<entry>
<title>Update to VS2013 and a slew of build-related updates. Notes:</title>
<updated>2013-10-27T00:55:38+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2013-10-19T09:27:57+00:00</published>
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* Currently there is no DEBUGFAST configuration. Defining DEBUGFAST as a preprocessor definition in Base.props (or a global header) enables it for now, pending a better method. This was done to make managing the build harder to screw up. However it may not even be an issue anymore with the new .props usage.
* D3DX11SaveTextureToFile usage is dropped and not replaced.
* If you have $(DXSDK_DIR) in your global property sheets (Microsoft.Cpp.$(PlatformName).user), you need to remove it. The build will error out with a message if it's configured incorrectly.
* If you are on Windows 8 or above, you no longer need the June 2010 DirectX SDK installed to build dolphin. If you are in this situation, it is still required if you want your built binaries to be able to use XAudio2 and XInput on previous Windows versions.
* GLew updated to 1.10.0
* compiler switches added: /volatile:iso, /d2Zi+
* LTCG available via msbuild property: DolphinRelease
* SDL updated to 2.0.0
* All Externals (excl. OpenAL and SDL) are built from source.
* Now uses STL version of std::{mutex,condition_variable,thread}
* Now uses Build as root directory for *all* intermediate files
* Binary directory is populated as post-build msbuild action
* .gitignore is simplified
* UnitTests project is no longer compiled
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<pre>
* Currently there is no DEBUGFAST configuration. Defining DEBUGFAST as a preprocessor definition in Base.props (or a global header) enables it for now, pending a better method. This was done to make managing the build harder to screw up. However it may not even be an issue anymore with the new .props usage.
* D3DX11SaveTextureToFile usage is dropped and not replaced.
* If you have $(DXSDK_DIR) in your global property sheets (Microsoft.Cpp.$(PlatformName).user), you need to remove it. The build will error out with a message if it's configured incorrectly.
* If you are on Windows 8 or above, you no longer need the June 2010 DirectX SDK installed to build dolphin. If you are in this situation, it is still required if you want your built binaries to be able to use XAudio2 and XInput on previous Windows versions.
* GLew updated to 1.10.0
* compiler switches added: /volatile:iso, /d2Zi+
* LTCG available via msbuild property: DolphinRelease
* SDL updated to 2.0.0
* All Externals (excl. OpenAL and SDL) are built from source.
* Now uses STL version of std::{mutex,condition_variable,thread}
* Now uses Build as root directory for *all* intermediate files
* Binary directory is populated as post-build msbuild action
* .gitignore is simplified
* UnitTests project is no longer compiled
</pre>
</div>
</content>
</entry>
<entry>
<title>Don't disable SO_REUSEADDR on non-Windows, where it is safe.</title>
<updated>2013-09-22T20:11:43+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2013-09-19T02:08:21+00:00</published>
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