<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Externals/WiiUseSrc/Src/SConscript, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Merging Externals/WiiUse/Src and Externals/WiiUseSrc as requested.</title>
<updated>2010-07-23T18:19:38+00:00</updated>
<author>
<name>snzgoo</name>
<email>snzgoo@gmail.com</email>
</author>
<published>2010-07-23T18:19:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=919ccb469af0e1d6ef0f812226097dff2bf6c5ec'/>
<id>919ccb469af0e1d6ef0f812226097dff2bf6c5ec</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5952 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5952 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>External/wiiuse clean up, part 2.</title>
<updated>2010-07-22T04:31:36+00:00</updated>
<author>
<name>snzgoo</name>
<email>snzgoo@gmail.com</email>
</author>
<published>2010-07-22T04:31:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=987832cbb01fa52fc91b08b680854285dabd28f2'/>
<id>987832cbb01fa52fc91b08b680854285dabd28f2</id>
<content type='text'>
- More removal of unnecessary code
- Windows: Modification of Wiiuse_Find under windows,
  instead of always deleting and recreating the whole wiimote_t struct, we do maintain the old one,
  adding/removing new wiimotes to/from it
- some wiimote bugfixes, see below for details

Windows related stuff:
Fixed most of the disconnection issues (single and mulitple real wiimotes, both wiimote plugins) (I haven't had a disconnect msg in hours anymore(ms stack)).
Rumble bug should be fixed now(both plugins,pls verify).
Fixed some pair up issues( sometimes you had to press the pair up button up to 3 times, till it paired up your wiimote).
More dongles might be now supported via ms stack, pls try and report back!
Fixed a problem where multiple wiimotes would swap slots on pair-up/addition of a real wiimote (2-4 real wiimotes) (both plugins, but not integrated into new plugin).
Improved ingame auto-pairup for real wiimotes(thx to the new wiiuse_find routine).
Fixed a bug on setting wiimote timeouts, which means changing the timeout was just a dummy earlier.
Most of the stuff concerns stuff in the old wiimote plugin, dont worry, in the end it's important for both plugins. It will get ported to the new plugin sooner or later.:')
Some minor stuff.
This might break osx/linux build and maybe the new plugin realwiimote-wise only. Thx to glennrics to pointing me to some breakings on linux, I didn't fix them all. 
PS I hope i haven't forgotten anything, enjoy.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5940 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
- More removal of unnecessary code
- Windows: Modification of Wiiuse_Find under windows,
  instead of always deleting and recreating the whole wiimote_t struct, we do maintain the old one,
  adding/removing new wiimotes to/from it
- some wiimote bugfixes, see below for details

Windows related stuff:
Fixed most of the disconnection issues (single and mulitple real wiimotes, both wiimote plugins) (I haven't had a disconnect msg in hours anymore(ms stack)).
Rumble bug should be fixed now(both plugins,pls verify).
Fixed some pair up issues( sometimes you had to press the pair up button up to 3 times, till it paired up your wiimote).
More dongles might be now supported via ms stack, pls try and report back!
Fixed a problem where multiple wiimotes would swap slots on pair-up/addition of a real wiimote (2-4 real wiimotes) (both plugins, but not integrated into new plugin).
Improved ingame auto-pairup for real wiimotes(thx to the new wiiuse_find routine).
Fixed a bug on setting wiimote timeouts, which means changing the timeout was just a dummy earlier.
Most of the stuff concerns stuff in the old wiimote plugin, dont worry, in the end it's important for both plugins. It will get ported to the new plugin sooner or later.:')
Some minor stuff.
This might break osx/linux build and maybe the new plugin realwiimote-wise only. Thx to glennrics to pointing me to some breakings on linux, I didn't fix them all. 
PS I hope i haven't forgotten anything, enjoy.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5940 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Get rid of a number of unnecessary env.Clones.</title>
<updated>2010-07-19T03:42:37+00:00</updated>
<author>
<name>Soren Jorvang</name>
<email>soren.jorvang@gmail.com</email>
</author>
<published>2010-07-19T03:42:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a2b1f829cb1064ff57ee0a3f6d41a7fd1b672dab'/>
<id>a2b1f829cb1064ff57ee0a3f6d41a7fd1b672dab</id>
<content type='text'>
Use SCons' convenient # shorthand for the root of our tree.
 
Also various minor cleanup of SConscripts.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5915 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Use SCons' convenient # shorthand for the root of our tree.
 
Also various minor cleanup of SConscripts.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5915 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Allow C code to use the Dolphin log manager so that Wiiuse text output</title>
<updated>2010-07-16T19:08:26+00:00</updated>
<author>
<name>Soren Jorvang</name>
<email>soren.jorvang@gmail.com</email>
</author>
<published>2010-07-16T19:08:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=aa998896aceaafe3b8d7e518af5bb8beedfa20c9'/>
<id>aa998896aceaafe3b8d7e518af5bb8beedfa20c9</id>
<content type='text'>
can go to the log window like with other subsystems.

Remove a Wiiuse dependency on libm from when it was a shared library.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5885 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
can go to the log window like with other subsystems.

Remove a Wiiuse dependency on libm from when it was a shared library.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5885 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Don't bother using autoconfiguration to find the OpenCL and Cg</title>
<updated>2010-06-26T19:17:43+00:00</updated>
<author>
<name>Soren Jorvang</name>
<email>soren.jorvang@gmail.com</email>
</author>
<published>2010-06-26T19:17:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=d18085c3adaa3e1724a19bf6f058fda21c7fc3be'/>
<id>d18085c3adaa3e1724a19bf6f058fda21c7fc3be</id>
<content type='text'>
frameworks on OS X.

Try to be a little clearer about which configuration options apply    
to which platform(s). Should pave the way slightly for win32 scons. 
 
We have accidentally been using LUA_USE_LINUX on OS X all along.
Turns out that LUA_USE_MACOSX is for an ancient version of OS X and
LUA_USE_LINUX is a reasonable set of defaults for modern Unices, so
just keep using that.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5804 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
frameworks on OS X.

Try to be a little clearer about which configuration options apply    
to which platform(s). Should pave the way slightly for win32 scons. 
 
We have accidentally been using LUA_USE_LINUX on OS X all along.
Turns out that LUA_USE_MACOSX is for an ancient version of OS X and
LUA_USE_LINUX is a reasonable set of defaults for modern Unices, so
just keep using that.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5804 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>MAJOR and long ago overdue wiiuse and real wiimote sourcecode cleanup. Removed "recording" in old wiimote plugin and other not necessary functions(EEPROM reading, we 'll just do a reconnect instead to use default accel calibration data etc). Recording is not needed anymore(playback of recorded moves should be still working). Everything the recording feature offered, the new wiimote plugin does as well and even more. The cleanup will ease the port of the real wiimote feature into new wiimote plugin, which is still only offering emulated wiimote support. Billiard said he's now on it.:)</title>
<updated>2010-06-26T02:08:30+00:00</updated>
<author>
<name>snzgoo</name>
<email>snzgoo@gmail.com</email>
</author>
<published>2010-06-26T02:08:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f6d844dac155fe2becfb28054e90f177a45772c9'/>
<id>f6d844dac155fe2becfb28054e90f177a45772c9</id>
<content type='text'>
Wiimotes are now slighty more responsive and multiple wiimotes should harmonize now slighty better. This clean up was requested/inevitable and should have be done way more earlier. This "might" break osx/linux builds, so please test. If your aware of any "real wiimote" issues please post it in the comments as well(dont forget to state your OS).

Known wiimote issues:
1.) Possible wiimote disconnect on pressing the home button
2.) 1-2 Possible wiimote disconnects directly after starting a game
3.) Rumble causes lag. I don't think this is a wiimote plugin issue itself, I'm not sure tho. It would be interesting to know whether the lag still happens on emulated wiimotes as well, when the game tries to rumble.
4.) Connecting(pairing up and refreshing) a 2nd/3rd/4th real wiimote while having a game running/paused, might swap player slots and cause disconnects at that moment.
If u have more issues, feel free to post them, to have them all here collected once more to get a brief overview.
Apart from that, increase the wiimote read timeout @settings(20-200). If your  expecting frequent disconnects, restart dolphin, and don't open the wiimote gui before playing instead directly start games.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5788 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Wiimotes are now slighty more responsive and multiple wiimotes should harmonize now slighty better. This clean up was requested/inevitable and should have be done way more earlier. This "might" break osx/linux builds, so please test. If your aware of any "real wiimote" issues please post it in the comments as well(dont forget to state your OS).

Known wiimote issues:
1.) Possible wiimote disconnect on pressing the home button
2.) 1-2 Possible wiimote disconnects directly after starting a game
3.) Rumble causes lag. I don't think this is a wiimote plugin issue itself, I'm not sure tho. It would be interesting to know whether the lag still happens on emulated wiimotes as well, when the game tries to rumble.
4.) Connecting(pairing up and refreshing) a 2nd/3rd/4th real wiimote while having a game running/paused, might swap player slots and cause disconnects at that moment.
If u have more issues, feel free to post them, to have them all here collected once more to get a brief overview.
Apart from that, increase the wiimote read timeout @settings(20-200). If your  expecting frequent disconnects, restart dolphin, and don't open the wiimote gui before playing instead directly start games.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5788 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix some cases of variables being used uninitialized. Also some unused</title>
<updated>2010-06-02T20:35:12+00:00</updated>
<author>
<name>Soren Jorvang</name>
<email>soren.jorvang@gmail.com</email>
</author>
<published>2010-06-02T20:35:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=30e437f9e362a484c96bbb87513294e7d9c4ac1c'/>
<id>30e437f9e362a484c96bbb87513294e7d9c4ac1c</id>
<content type='text'>
variables, writeable strings and dangerously shadowed variables.

index(), gamma(), exp() and y0() are POSIX functions and using those
names can cause namespace confusion.

A number of C files were missing the final newline required by ANSI C
and some versions of GCC are pedantic enough to complain about this.

These changes simply the scons build, allowing us to get rid of
filterWarnings which is simply more trouble than it's worth.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5574 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
variables, writeable strings and dangerously shadowed variables.

index(), gamma(), exp() and y0() are POSIX functions and using those
names can cause namespace confusion.

A number of C files were missing the final newline required by ANSI C
and some versions of GCC are pedantic enough to complain about this.

These changes simply the scons build, allowing us to get rid of
filterWarnings which is simply more trouble than it's worth.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5574 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Always build a universal binary on OS X. This requires wxWidgets &gt;= 2.9.</title>
<updated>2010-05-26T21:31:50+00:00</updated>
<author>
<name>Soren Jorvang</name>
<email>soren.jorvang@gmail.com</email>
</author>
<published>2010-05-26T21:31:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=774035d71525b1a58d0ce6a4cf7cc2fdb29b03dc'/>
<id>774035d71525b1a58d0ce6a4cf7cc2fdb29b03dc</id>
<content type='text'>
Enable -Werror (OS X only so far - please test and enable on other platforms).
Clean up library handling a bit.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5504 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Enable -Werror (OS X only so far - please test and enable on other platforms).
Clean up library handling a bit.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5504 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Link wiiuse statically in linux.</title>
<updated>2010-04-18T14:50:21+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2010-04-18T14:50:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=9095b4d67f6fec10870ada9a29dfe029bae72333'/>
<id>9095b4d67f6fec10870ada9a29dfe029bae72333</id>
<content type='text'>
Fixes issue 2562


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5384 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Fixes issue 2562


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5384 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Some clean up in io_osx.m, the if not confused me in the SConscript. I made the frames work with WX 2.9. Disabled rumble in Wiimote in OSX. Wiimote MAY work in Dolphin in OSX, not 100% sure. Made a test app and it works in that. Couldn't build a WX build of Dolphin in OSX because Macports doesn't compile in AUI apparently</title>
<updated>2010-01-20T11:49:11+00:00</updated>
<author>
<name>Sonicadvance1</name>
<email>sonicadvance1@gmail.com</email>
</author>
<published>2010-01-20T11:49:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=40ac160f373fe6a7b8a78d421107ecd342e88503'/>
<id>40ac160f373fe6a7b8a78d421107ecd342e88503</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4904 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4904 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
</feed>
