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<title>dolphin/Externals/soundtouch/TDStretch.cpp, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>Update SoundTouch to 2.3.2 commit 1eda9c0b01039f29d230a46cda9f2290bbd1f62b</title>
<updated>2023-04-01T01:11:58+00:00</updated>
<author>
<name>get</name>
<email>45425365+Minty-Meeo@users.noreply.github.com</email>
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<published>2023-03-24T21:20:21+00:00</published>
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<entry>
<title>Updated SoundTouch library to 1.9.2</title>
<updated>2015-12-28T12:08:55+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2015-12-28T12:07:53+00:00</published>
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<title>Updated SoundTouch library to 1.8.1 [r198]</title>
<updated>2014-09-04T10:41:45+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2014-09-04T10:41:45+00:00</published>
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<title>update soundtouch to svn revision 173</title>
<updated>2013-06-22T18:19:27+00:00</updated>
<author>
<name>Tetsuo55</name>
<email>akira146@hotmail.com</email>
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<published>2013-06-22T18:19:27+00:00</published>
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<title>Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup.</title>
<updated>2013-01-09T16:26:12+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-01-09T16:26:12+00:00</published>
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