<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Android/app/src/main/res/layout-ldrtl, branch release-prep-2407</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Android: Add the advanced input mapping dialog</title>
<updated>2023-03-07T16:39:30+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2022-12-27T15:29:01+00:00</published>
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<id>c2779aef060137d9062cfd29babb3c43fc5fa2b5</id>
<content type='text'>
It's missing a lot of features from the PC version for now, like
buttons for inserting functions and the ability to see what the
expression evaluates to. I mostly just wanted to get something in
place so you can set up rumble.

Co-authored-by: Charles Lombardo &lt;clombardo169@gmail.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
It's missing a lot of features from the PC version for now, like
buttons for inserting functions and the ability to see what the
expression evaluates to. I mostly just wanted to get something in
place so you can set up rumble.

Co-authored-by: Charles Lombardo &lt;clombardo169@gmail.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Android: Hide controller mappings button when controller type is None</title>
<updated>2023-03-02T17:25:10+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2023-02-27T21:04:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=96deb2d8971fd5c9d0644bc0fae9155334c76153'/>
<id>96deb2d8971fd5c9d0644bc0fae9155334c76153</id>
<content type='text'>
Also removed the make_sure_continuous_scan_enabled message.
It doesn't make sense with the new UX.
</content>
<content type='xhtml'>
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<pre>
Also removed the make_sure_continuous_scan_enabled message.
It doesn't make sense with the new UX.
</pre>
</div>
</content>
</entry>
<entry>
<title>Android: Add a button for accessing controller mappings</title>
<updated>2023-02-27T19:10:24+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2023-02-26T11:45:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8acc39cc3f769dc378d5231ddeb634a08114f40d'/>
<id>8acc39cc3f769dc378d5231ddeb634a08114f40d</id>
<content type='text'>
The settings GameCube Controller N and Wii Remote N (where N is a number)
have two purposes: You can select what controller type you want to use,
and also, when you select a controller type (even if you're selecting the
one that already is selected), the mapping settings open. This second part
is less discoverable than it ideally should be. I'm changing it so that
there now is a button for opening the mapping settings instead.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The settings GameCube Controller N and Wii Remote N (where N is a number)
have two purposes: You can select what controller type you want to use,
and also, when you select a controller type (even if you're selecting the
one that already is selected), the mapping settings open. This second part
is less discoverable than it ideally should be. I'm changing it so that
there now is a button for opening the mapping settings instead.
</pre>
</div>
</content>
</entry>
<entry>
<title>Android: Fix rtl layout for cheat list items</title>
<updated>2023-01-24T13:25:47+00:00</updated>
<author>
<name>Charles Lombardo</name>
<email>clombardo169@gmail.com</email>
</author>
<published>2023-01-24T03:46:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=2904e28d9105e84887cbf20745e7ebd3fb11ca53'/>
<id>2904e28d9105e84887cbf20745e7ebd3fb11ca53</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Android: Replace Checkbox with MaterialSwitch</title>
<updated>2022-12-10T05:23:07+00:00</updated>
<author>
<name>Charles Lombardo</name>
<email>clombardo169@gmail.com</email>
</author>
<published>2022-12-10T05:23:07+00:00</published>
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<id>2555e3720b15b089e99afed2102a6bc7fab06b30</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Android: Use view binding</title>
<updated>2022-10-29T15:05:09+00:00</updated>
<author>
<name>Charles Lombardo</name>
<email>clombardo169@gmail.com</email>
</author>
<published>2022-09-23T23:55:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=5c30f65bbba66eacc16694e81827f75e1982ec43'/>
<id>5c30f65bbba66eacc16694e81827f75e1982ec43</id>
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</content>
<content type='xhtml'>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Android: App redesign with multi-theme system</title>
<updated>2022-08-31T22:01:15+00:00</updated>
<author>
<name>Charles Lombardo</name>
<email>clombardo169@gmail.com</email>
</author>
<published>2022-06-04T04:47:48+00:00</published>
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<id>940a38f172c987c84eddd60d9c5bfff72f4449d7</id>
<content type='text'>
</content>
<content type='xhtml'>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Android: Fix in-game menu font spacing and checkbox margin</title>
<updated>2022-01-28T21:29:42+00:00</updated>
<author>
<name>Simonx22</name>
<email>simon@oatmealdome.me</email>
</author>
<published>2022-01-28T20:35:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=5a4d838e7bb820e2349b2d894402b1eb209afbb8'/>
<id>5a4d838e7bb820e2349b2d894402b1eb209afbb8</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Android: improve app design</title>
<updated>2022-01-22T00:23:27+00:00</updated>
<author>
<name>Simonx22</name>
<email>simonx22.github@googlemail.com</email>
</author>
<published>2022-01-06T20:31:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c6a074ca64c4e70860f7a852f7514189fa7220ae'/>
<id>c6a074ca64c4e70860f7a852f7514189fa7220ae</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Android: Fix CheatsActivity d-pad navigation</title>
<updated>2021-09-16T16:48:39+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2021-08-11T12:49:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=47efd3317d2cc6e317121a9ca10fb25808f85981'/>
<id>47efd3317d2cc6e317121a9ca10fb25808f85981</id>
<content type='text'>
Special shoutout to Android for not having RTL compatible
variants of nextFocusRight and nextFocusLeft.

Ideally we would have some way to block the user from using
the d-pad to switch between the two panes when in portrait mode,
or make the list pane act as if it's to the left of the details
pane rather than the right when the details pane is open, but I
don't know of a good way to do this. SlidingPaneLayout doesn't
really seem to have been implemented with d-pad navigation in mind.
Thankfully, landscape is the most important use case for gamepads.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Special shoutout to Android for not having RTL compatible
variants of nextFocusRight and nextFocusLeft.

Ideally we would have some way to block the user from using
the d-pad to switch between the two panes when in portrait mode,
or make the list pane act as if it's to the left of the details
pane rather than the right when the details pane is open, but I
don't know of a good way to do this. SlidingPaneLayout doesn't
really seem to have been implemented with d-pad navigation in mind.
Thankfully, landscape is the most important use case for gamepads.
</pre>
</div>
</content>
</entry>
</feed>
