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<title>dolphin/Source/Android/app/src/main/res/values, branch release-prep-2506</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Merge pull request #12769 from sepalani/wii-speak</title>
<updated>2025-05-21T17:54:56+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2025-05-21T17:54:56+00:00</published>
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<id>a62449711fe1c18aa8ce47b792914e01177e1b7a</id>
<content type='text'>
IOS/USB: Emulate Wii Speak using cubeb</content>
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<pre>
IOS/USB: Emulate Wii Speak using cubeb</pre>
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</content>
</entry>
<entry>
<title>Core: Add VBI Frequency Override</title>
<updated>2025-05-12T16:54:36+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2025-04-26T17:42:11+00:00</published>
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<id>832570c6584961a0ce541f376162647c35d8d8ef</id>
<content type='text'>
This feature allows overriding the frequency of the Vertical Blank Interrupt. For many games, this means that their gameplay speed will change without affecting audio, which would be useful by itself (e.g. grinding in RPGs).

However, there are games that use delta time for their game logic, which allows them to be played at &gt;60 FPS at the same gameplay speed!

Some games aren't dynamic though, and require a patch to adjust their game speed variable.
</content>
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<pre>
This feature allows overriding the frequency of the Vertical Blank Interrupt. For many games, this means that their gameplay speed will change without affecting audio, which would be useful by itself (e.g. grinding in RPGs).

However, there are games that use delta time for their game logic, which allows them to be played at &gt;60 FPS at the same gameplay speed!

Some games aren't dynamic though, and require a patch to adjust their game speed variable.
</pre>
</div>
</content>
</entry>
<entry>
<title>Config: Rename MAIN_WII_SPEAK_CONNECTED to MAIN_WII_SPEAK_MUTED</title>
<updated>2025-05-07T16:33:22+00:00</updated>
<author>
<name>Sepalani</name>
<email>sepalani@hotmail.fr</email>
</author>
<published>2024-09-01T10:00:56+00:00</published>
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</content>
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<pre>
</pre>
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</entry>
<entry>
<title>Android: Add emulated Wii Speak</title>
<updated>2025-05-07T16:33:22+00:00</updated>
<author>
<name>Sepalani</name>
<email>sepalani@hotmail.fr</email>
</author>
<published>2024-05-12T19:29:00+00:00</published>
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<id>dbc09bfb0d75f939fd29e68d621cb56fff07ba6e</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Android: Show time played in game details</title>
<updated>2025-04-19T12:34:49+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2025-04-12T12:27:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=b8e70df413ddd4663aa8e65a6f9d8a1e059c64c7'/>
<id>b8e70df413ddd4663aa8e65a6f9d8a1e059c64c7</id>
<content type='text'>
Unlike in DolphinQt, there isn't much space to show playtimes directly in
the game list, so I've put it in the game details dialog instead.
</content>
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<pre>
Unlike in DolphinQt, there isn't much space to show playtimes directly in
the game list, so I've put it in the game details dialog instead.
</pre>
</div>
</content>
</entry>
<entry>
<title>Android: Create toggle for enabling/disabling time tracking</title>
<updated>2025-04-19T12:29:49+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2025-04-12T11:39:34+00:00</published>
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<id>3eee52cb6bbebfc6b44b43aa85cd22b17b27aca5</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Improve Performance of Granular Buffering + User Adjustable Buffer Size</title>
<updated>2025-04-01T22:17:21+00:00</updated>
<author>
<name>Sam Belliveau</name>
<email>sam.belliveau@gmail.com</email>
</author>
<published>2025-04-01T22:17:21+00:00</published>
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</content>
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<pre>
</pre>
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</entry>
<entry>
<title>Android: Show message when trying to map disconnected device</title>
<updated>2025-03-23T20:39:08+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2025-03-16T10:24:10+00:00</published>
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<id>9e9faf3be1582ac5cdcaa46dc60287b10c921aa2</id>
<content type='text'>
Having the MotionAlertDialog immediately close is confusing for users.
Let's show a message to tell them what went wrong.
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<pre>
Having the MotionAlertDialog immediately close is confusing for users.
Let's show a message to tell them what went wrong.
</pre>
</div>
</content>
</entry>
<entry>
<title>AudioCommon: Added Granular Synthesis</title>
<updated>2025-03-14T06:22:35+00:00</updated>
<author>
<name>Sam Belliveau</name>
<email>sam.belliveau@gmail.com</email>
</author>
<published>2025-03-03T01:19:20+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>DolphinQt: Rename the pack/unpack SD Card buttons.</title>
<updated>2025-02-12T19:30:48+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-02-08T03:11:59+00:00</published>
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</content>
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<pre>
</pre>
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