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<title>dolphin/Source/Android/app/src/main/res, branch 2506a</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Merge pull request #12769 from sepalani/wii-speak</title>
<updated>2025-05-21T17:54:56+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2025-05-21T17:54:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a62449711fe1c18aa8ce47b792914e01177e1b7a'/>
<id>a62449711fe1c18aa8ce47b792914e01177e1b7a</id>
<content type='text'>
IOS/USB: Emulate Wii Speak using cubeb</content>
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<pre>
IOS/USB: Emulate Wii Speak using cubeb</pre>
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</content>
</entry>
<entry>
<title>Merge pull request #13046 from SuperSamus/vi-overclock</title>
<updated>2025-05-12T17:36:55+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2025-05-12T17:36:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=cf3702cbc8be1a1bd353b4766e50687719d2a20c'/>
<id>cf3702cbc8be1a1bd353b4766e50687719d2a20c</id>
<content type='text'>
Add VBI Frequency Override</content>
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<pre>
Add VBI Frequency Override</pre>
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</content>
</entry>
<entry>
<title>Core: Add VBI Frequency Override</title>
<updated>2025-05-12T16:54:36+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2025-04-26T17:42:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=832570c6584961a0ce541f376162647c35d8d8ef'/>
<id>832570c6584961a0ce541f376162647c35d8d8ef</id>
<content type='text'>
This feature allows overriding the frequency of the Vertical Blank Interrupt. For many games, this means that their gameplay speed will change without affecting audio, which would be useful by itself (e.g. grinding in RPGs).

However, there are games that use delta time for their game logic, which allows them to be played at &gt;60 FPS at the same gameplay speed!

Some games aren't dynamic though, and require a patch to adjust their game speed variable.
</content>
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<pre>
This feature allows overriding the frequency of the Vertical Blank Interrupt. For many games, this means that their gameplay speed will change without affecting audio, which would be useful by itself (e.g. grinding in RPGs).

However, there are games that use delta time for their game logic, which allows them to be played at &gt;60 FPS at the same gameplay speed!

Some games aren't dynamic though, and require a patch to adjust their game speed variable.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #13559 from tygyh/Android-Apply-style-alignment-refactorings</title>
<updated>2025-05-07T20:37:09+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2025-05-07T20:37:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=5af5c8342815e00268587323a163840367caf495'/>
<id>5af5c8342815e00268587323a163840367caf495</id>
<content type='text'>
Android: Apply style alignment refactorings</content>
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<pre>
Android: Apply style alignment refactorings</pre>
</div>
</content>
</entry>
<entry>
<title>Config: Rename MAIN_WII_SPEAK_CONNECTED to MAIN_WII_SPEAK_MUTED</title>
<updated>2025-05-07T16:33:22+00:00</updated>
<author>
<name>Sepalani</name>
<email>sepalani@hotmail.fr</email>
</author>
<published>2024-09-01T10:00:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=61ab0faab81646ed9ba4287dd4f130ddd4b87b48'/>
<id>61ab0faab81646ed9ba4287dd4f130ddd4b87b48</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Android: Add emulated Wii Speak</title>
<updated>2025-05-07T16:33:22+00:00</updated>
<author>
<name>Sepalani</name>
<email>sepalani@hotmail.fr</email>
</author>
<published>2024-05-12T19:29:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=dbc09bfb0d75f939fd29e68d621cb56fff07ba6e'/>
<id>dbc09bfb0d75f939fd29e68d621cb56fff07ba6e</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Android: Fix incorrect ID in layout-ldrtl/list_item_mapping.xml</title>
<updated>2025-05-01T09:57:07+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2025-05-01T08:20:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=d64c20a67cc3f000dc81b3d2b36df99c7430d31b'/>
<id>d64c20a67cc3f000dc81b3d2b36df99c7430d31b</id>
<content type='text'>
Probably a copy-paste error from layout-ldrtl/list_item_setting.xml.
This error made it so a long setting name could overlap with the
checkbox next to it if Dolphin was running with right-to-left layout.

The incorrect ID was apparently also causing the app:lintVitalRelease
build task to fail. I guess we're not running that build task, because I
only heard of this from someone building Dolphin locally.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Probably a copy-paste error from layout-ldrtl/list_item_setting.xml.
This error made it so a long setting name could overlap with the
checkbox next to it if Dolphin was running with right-to-left layout.

The incorrect ID was apparently also causing the app:lintVitalRelease
build task to fail. I guess we're not running that build task, because I
only heard of this from someone building Dolphin locally.
</pre>
</div>
</content>
</entry>
<entry>
<title>Android: Apply style alignment refactorings</title>
<updated>2025-04-22T11:34:21+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2025-04-22T11:34:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=71249dec33399209f2863cde00d104b854a316f4'/>
<id>71249dec33399209f2863cde00d104b854a316f4</id>
<content type='text'>
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Android: Show time played in game details</title>
<updated>2025-04-19T12:34:49+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2025-04-12T12:27:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=b8e70df413ddd4663aa8e65a6f9d8a1e059c64c7'/>
<id>b8e70df413ddd4663aa8e65a6f9d8a1e059c64c7</id>
<content type='text'>
Unlike in DolphinQt, there isn't much space to show playtimes directly in
the game list, so I've put it in the game details dialog instead.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Unlike in DolphinQt, there isn't much space to show playtimes directly in
the game list, so I've put it in the game details dialog instead.
</pre>
</div>
</content>
</entry>
<entry>
<title>Android: Create toggle for enabling/disabling time tracking</title>
<updated>2025-04-19T12:29:49+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2025-04-12T11:39:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=3eee52cb6bbebfc6b44b43aa85cd22b17b27aca5'/>
<id>3eee52cb6bbebfc6b44b43aa85cd22b17b27aca5</id>
<content type='text'>
</content>
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<pre>
</pre>
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</content>
</entry>
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