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<title>dolphin/Source/Android/app/src/main, branch 2412</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>VideoBackendBase: Clarify function name</title>
<updated>2024-11-03T20:26:57+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2024-11-03T19:33:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=7b8610f4ea4f90074c79c750c9a27fc90d9dc99f'/>
<id>7b8610f4ea4f90074c79c750c9a27fc90d9dc99f</id>
<content type='text'>
Rename GetDefaultBackendName to GetDefaultBackendConfigName to
distinguish it from the display name.
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<pre>
Rename GetDefaultBackendName to GetDefaultBackendConfigName to
distinguish it from the display name.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #13140 from dreamsyntax/skip-efb-default-flip</title>
<updated>2024-10-28T22:58:37+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2024-10-28T22:58:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=bab34ca06062e6408cd6bb06e78d4b38963562be'/>
<id>bab34ca06062e6408cd6bb06e78d4b38963562be</id>
<content type='text'>
GraphicsSettings: EFBAccessEnable=false by default</content>
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<pre>
GraphicsSettings: EFBAccessEnable=false by default</pre>
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</content>
</entry>
<entry>
<title>GraphicsSettings: EFBAccessEnable=false by default</title>
<updated>2024-10-22T19:28:14+00:00</updated>
<author>
<name>dreamsyntax</name>
<email>dreamsyntax@gmail.com</email>
</author>
<published>2024-10-20T00:17:10+00:00</published>
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<id>9dacefcbf1790564c5432de1f7dfadfc3d5c4be7</id>
<content type='text'>
Makes Graphics -&gt; Hacks -&gt; Skip EFB Access from CPU enabled by default. Some GPU drivers stall when EFB access occurs in games where EFB is not used. Most games that require this setting set to 'true' already have this defined in their game inis.
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<pre>
Makes Graphics -&gt; Hacks -&gt; Skip EFB Access from CPU enabled by default. Some GPU drivers stall when EFB access occurs in games where EFB is not used. Most games that require this setting set to 'true' already have this defined in their game inis.
</pre>
</div>
</content>
</entry>
<entry>
<title>JitCache: Add WipeBlockProfilingData Function</title>
<updated>2024-10-19T06:50:26+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-04-17T21:12:41+00:00</published>
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<id>ff9be97ea1135a238a093a4bbc61342b454921fe</id>
<content type='text'>
Accessible from DolphinQt and Android.
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<pre>
Accessible from DolphinQt and Android.
</pre>
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</content>
</entry>
<entry>
<title>Android: Add vsync setting</title>
<updated>2024-10-14T10:20:15+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2024-10-14T10:18:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=564e640acf5324134216d6acda09230b4ef67862'/>
<id>564e640acf5324134216d6acda09230b4ef67862</id>
<content type='text'>
Recently we have been getting some requests to make the existing vsync
setting available in the Android GUI:

https://bugs.dolphin-emu.org/issues/13650
https://forums.dolphin-emu.org/Thread-vsync-toggle-for-android

I don't quite understand why enabling the vsync setting is helpful when
Android already enforces vsync, but I guess having the option available
doesn't hurt. I'm putting the setting under Advanced, unlike in
DolphinQt, since there's no clear reason why the typical user would want
to use this setting.
</content>
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<pre>
Recently we have been getting some requests to make the existing vsync
setting available in the Android GUI:

https://bugs.dolphin-emu.org/issues/13650
https://forums.dolphin-emu.org/Thread-vsync-toggle-for-android

I don't quite understand why enabling the vsync setting is helpful when
Android already enforces vsync, but I guess having the option available
doesn't hurt. I'm putting the setting under Advanced, unlike in
DolphinQt, since there's no clear reason why the typical user would want
to use this setting.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #13069 from JosJuice/android-real-balance-board</title>
<updated>2024-10-13T19:17:26+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2024-10-13T19:17:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8d5b6e8e8690b6c1470aa66d33aea3a7c1da24b3'/>
<id>8d5b6e8e8690b6c1470aa66d33aea3a7c1da24b3</id>
<content type='text'>
Android: Add the "Real Balance Board" setting</content>
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<pre>
Android: Add the "Real Balance Board" setting</pre>
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</content>
</entry>
<entry>
<title>Merge pull request #13080 from JosJuice/androidx-edge-to-edge</title>
<updated>2024-10-12T09:11:11+00:00</updated>
<author>
<name>Tilka</name>
<email>tilkax@gmail.com</email>
</author>
<published>2024-10-12T09:11:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c5ce90b78676f7847be264215847e4b7bb7dcce6'/>
<id>c5ce90b78676f7847be264215847e4b7bb7dcce6</id>
<content type='text'>
Android: Use enableEdgeToEdge</content>
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<pre>
Android: Use enableEdgeToEdge</pre>
</div>
</content>
</entry>
<entry>
<title>Partially revert "Revert "Audit uses of IsRunning and GetState""</title>
<updated>2024-10-04T16:35:41+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2024-07-02T15:27:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=6ca2da53e86766f54df1ae79e65bb220b41ed7ef'/>
<id>6ca2da53e86766f54df1ae79e65bb220b41ed7ef</id>
<content type='text'>
This reverts the revert commit bc67fc97c39628c76a4dbca411b0e8a9bfaf726a,
except for the changes in BaseConfigLoader.cpp, which caused the bug
that made us revert 72cf2bdb87f09deff22e1085de3290126aa4ad05. PR 12917
contains an improved change to BaseConfigLoader.cpp, which can be merged
(or rejected) independently.

A few changes have also been made based on review comments.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This reverts the revert commit bc67fc97c39628c76a4dbca411b0e8a9bfaf726a,
except for the changes in BaseConfigLoader.cpp, which caused the bug
that made us revert 72cf2bdb87f09deff22e1085de3290126aa4ad05. PR 12917
contains an improved change to BaseConfigLoader.cpp, which can be merged
(or rejected) independently.

A few changes have also been made based on review comments.
</pre>
</div>
</content>
</entry>
<entry>
<title>Android: Use enableEdgeToEdge</title>
<updated>2024-09-28T16:20:31+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2024-09-28T16:20:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=d0e6573ac714e64e11d5c5dac1de41ecc502a695'/>
<id>d0e6573ac714e64e11d5c5dac1de41ecc502a695</id>
<content type='text'>
Dolphin has been using edge-to-edge rendering for a little while now,
but it has required a bit of manual work. Now that edge-to-edge is
becoming something expected of apps in Android 15, there's a nicer API
we can use.

Tested on Android 8, 11 and 13, with no changes in behavior noted.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Dolphin has been using edge-to-edge rendering for a little while now,
but it has required a bit of manual work. Now that edge-to-edge is
becoming something expected of apps in Android 15, there's a nicer API
we can use.

Tested on Android 8, 11 and 13, with no changes in behavior noted.
</pre>
</div>
</content>
</entry>
<entry>
<title>Android: Add the "Real Balance Board" setting</title>
<updated>2024-09-22T19:51:12+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2024-09-22T19:51:12+00:00</published>
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<id>0c1070a07b4223bacef50df671c7a27317324500</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
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