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<title>dolphin/Source/Android/app, branch release-prep-2503</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Merge pull request #13326 from nlebeck/taskviewmodel-mustrestartapp</title>
<updated>2025-02-21T03:58:18+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-02-21T03:58:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=01099d67cbc921176a760b2246d8591aec0983be'/>
<id>01099d67cbc921176a760b2246d8591aec0983be</id>
<content type='text'>
Eliminate TaskViewModel's `mustRestartApp` field</content>
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<pre>
Eliminate TaskViewModel's `mustRestartApp` field</pre>
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</content>
</entry>
<entry>
<title>DolphinQt: Rename the pack/unpack SD Card buttons.</title>
<updated>2025-02-12T19:30:48+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-02-08T03:11:59+00:00</published>
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<id>adc5b81c318f2704fc0e68e51a16d5434111541a</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Eliminate TaskViewModel's mustRestartApp field</title>
<updated>2025-02-02T20:24:51+00:00</updated>
<author>
<name>Niel Lebeck</name>
<email>niel.lebeck@gmail.com</email>
</author>
<published>2025-02-02T19:58:45+00:00</published>
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<id>56fd1f39d82d13cbfecd8b75937dd93bb8205e2f</id>
<content type='text'>
Instead of having UserDataImportWarningDialog set an
`onResultDismiss` callback that examines `mustRestartApp`, and having
UserDataActivity set `mustRestartApp`, just have UserDataActivity set
the callback directly.

This approach is no more data-race-y than the previous approach, and it
simplifies the code. (The behavior of restarting the app when the task
finishes is specific to the user data import flow, and there is no
reason for TaskViewModel to be directly aware of it.)
</content>
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<pre>
Instead of having UserDataImportWarningDialog set an
`onResultDismiss` callback that examines `mustRestartApp`, and having
UserDataActivity set `mustRestartApp`, just have UserDataActivity set
the callback directly.

This approach is no more data-race-y than the previous approach, and it
simplifies the code. (The behavior of restarting the app when the task
finishes is specific to the user data import flow, and there is no
reason for TaskViewModel to be directly aware of it.)
</pre>
</div>
</content>
</entry>
<entry>
<title>Clean up CRLF line endings</title>
<updated>2025-01-12T10:06:04+00:00</updated>
<author>
<name>Daniel Peukert</name>
<email>daniel@peukert.cc</email>
</author>
<published>2025-01-12T09:52:58+00:00</published>
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<id>f28e134c88ecbd30eed89606bca3c348047a3009</id>
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</content>
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</pre>
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</entry>
<entry>
<title>Merge pull request #12864 from JosJuice/android-window-compat</title>
<updated>2025-01-10T03:45:11+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2025-01-10T03:45:11+00:00</published>
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<id>75abda6a3a1a9055e914d951a8c54b0423647b58</id>
<content type='text'>
Android: Replace deprecated setSystemUiVisibility</content>
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Android: Replace deprecated setSystemUiVisibility</pre>
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</content>
</entry>
<entry>
<title>Android: Fix VSync option not working</title>
<updated>2024-12-24T09:41:45+00:00</updated>
<author>
<name>Gamer64</name>
<email>76565986+Gamer64ytb@users.noreply.github.com</email>
</author>
<published>2024-12-24T09:41:45+00:00</published>
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<id>764bf314e11431171a8890264d423a66aaff23c3</id>
<content type='text'>
It happened due to a typo from SECTION_GFX_HARDWARE
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It happened due to a typo from SECTION_GFX_HARDWARE
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</content>
</entry>
<entry>
<title>VideoBackendBase: Clarify function name</title>
<updated>2024-11-03T20:26:57+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2024-11-03T19:33:51+00:00</published>
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<id>7b8610f4ea4f90074c79c750c9a27fc90d9dc99f</id>
<content type='text'>
Rename GetDefaultBackendName to GetDefaultBackendConfigName to
distinguish it from the display name.
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<pre>
Rename GetDefaultBackendName to GetDefaultBackendConfigName to
distinguish it from the display name.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #13140 from dreamsyntax/skip-efb-default-flip</title>
<updated>2024-10-28T22:58:37+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2024-10-28T22:58:37+00:00</published>
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<id>bab34ca06062e6408cd6bb06e78d4b38963562be</id>
<content type='text'>
GraphicsSettings: EFBAccessEnable=false by default</content>
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<pre>
GraphicsSettings: EFBAccessEnable=false by default</pre>
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</content>
</entry>
<entry>
<title>GraphicsSettings: EFBAccessEnable=false by default</title>
<updated>2024-10-22T19:28:14+00:00</updated>
<author>
<name>dreamsyntax</name>
<email>dreamsyntax@gmail.com</email>
</author>
<published>2024-10-20T00:17:10+00:00</published>
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<id>9dacefcbf1790564c5432de1f7dfadfc3d5c4be7</id>
<content type='text'>
Makes Graphics -&gt; Hacks -&gt; Skip EFB Access from CPU enabled by default. Some GPU drivers stall when EFB access occurs in games where EFB is not used. Most games that require this setting set to 'true' already have this defined in their game inis.
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<pre>
Makes Graphics -&gt; Hacks -&gt; Skip EFB Access from CPU enabled by default. Some GPU drivers stall when EFB access occurs in games where EFB is not used. Most games that require this setting set to 'true' already have this defined in their game inis.
</pre>
</div>
</content>
</entry>
<entry>
<title>JitCache: Add WipeBlockProfilingData Function</title>
<updated>2024-10-19T06:50:26+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-04-17T21:12:41+00:00</published>
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<id>ff9be97ea1135a238a093a4bbc61342b454921fe</id>
<content type='text'>
Accessible from DolphinQt and Android.
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<pre>
Accessible from DolphinQt and Android.
</pre>
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</content>
</entry>
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