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<title>dolphin/Source/Android/jni/AndroidCommon/AndroidCommon.h, branch 2603</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Remove VectorToJStringArray</title>
<updated>2026-01-24T15:50:10+00:00</updated>
<author>
<name>Sintendo</name>
<email>3380580+Sintendo@users.noreply.github.com</email>
</author>
<published>2025-12-26T20:57:28+00:00</published>
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<entry>
<title>Common/FileSearch: Refactor DoFileSearch</title>
<updated>2026-01-24T15:50:10+00:00</updated>
<author>
<name>Sintendo</name>
<email>3380580+Sintendo@users.noreply.github.com</email>
</author>
<published>2025-12-24T09:14:02+00:00</published>
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<entry>
<title>AndroidCommon: Resolve -Wsign-compare warning</title>
<updated>2023-12-11T23:06:40+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-12-11T23:06:40+00:00</published>
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<entry>
<title>AndroidCommon: Make use of std::string_view where applicable</title>
<updated>2023-01-30T18:30:52+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-01-30T18:24:53+00:00</published>
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Several of these can take a string_view rather than needing to
specifically use std::string.
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Several of these can take a string_view rather than needing to
specifically use std::string.
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</entry>
<entry>
<title>Android: Add VectorToJObjectArray utility function</title>
<updated>2022-12-27T21:59:42+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2022-12-27T21:28:06+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
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</content>
</entry>
<entry>
<title>Android: Use JNI for getting post-processsing shaders</title>
<updated>2021-05-20T14:43:03+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2021-05-20T14:34:30+00:00</published>
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The Java implementation of getting the list of post-processing
shaders only looked in the Sys folder and not the User folder.
This could be fixed in the Java implementation, but it's
simpler to just call the C++ implementation instead.
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The Java implementation of getting the list of post-processing
shaders only looked in the Sys folder and not the User folder.
This could be fixed in the Java implementation, but it's
simpler to just call the C++ implementation instead.
</pre>
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</content>
</entry>
<entry>
<title>Android: Add specialized content provider implementation of DoFileSearch</title>
<updated>2020-12-28T20:00:10+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2020-12-28T12:25:24+00:00</published>
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<entry>
<title>Android: Show a message when adding a folder with no games</title>
<updated>2020-12-28T17:53:18+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2020-11-08T22:01:59+00:00</published>
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<id>73855168f3f57f8a3037223235740eb7d9dd76e4</id>
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To catch people who try to use unsupported formats.
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To catch people who try to use unsupported formats.
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</content>
</entry>
<entry>
<title>Android: Add content provider support to File::ScanDirectoryTree</title>
<updated>2020-12-20T12:24:54+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2020-11-08T15:57:49+00:00</published>
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