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<title>dolphin/Source/Android/jni/Config/PostProcessing.cpp, branch release-prep-2606</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Remove VectorToJStringArray</title>
<updated>2026-01-24T15:50:10+00:00</updated>
<author>
<name>Sintendo</name>
<email>3380580+Sintendo@users.noreply.github.com</email>
</author>
<published>2025-12-26T20:57:28+00:00</published>
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<id>60ca0626dfc2a59cc2e8145d0ee5c7d95f7d0ab5</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Android: Fix incorrect include of PostProcessing.h</title>
<updated>2022-01-29T17:30:11+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2022-01-29T17:30:11+00:00</published>
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<id>e101c5aaf38e4a2b310967a824a5ee91e06b8092</id>
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<pre>
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</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<pre>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>Android: Use JNI for getting post-processsing shaders</title>
<updated>2021-05-20T14:43:03+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2021-05-20T14:34:30+00:00</published>
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<id>b7ba126db0d796348ba884333b341e50252433ad</id>
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The Java implementation of getting the list of post-processing
shaders only looked in the Sys folder and not the User folder.
This could be fixed in the Java implementation, but it's
simpler to just call the C++ implementation instead.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The Java implementation of getting the list of post-processing
shaders only looked in the Sys folder and not the User folder.
This could be fixed in the Java implementation, but it's
simpler to just call the C++ implementation instead.
</pre>
</div>
</content>
</entry>
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