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<title>dolphin/Source/Android/jni/NetPlay, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Replace string concatination with `fmt::format`</title>
<updated>2026-07-28T10:39:54+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2026-07-19T18:30:21+00:00</published>
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<entry>
<title>lint formatting</title>
<updated>2026-05-19T10:03:02+00:00</updated>
<author>
<name>Tom Pratt</name>
<email>tom.pratt@outlook.com</email>
</author>
<published>2026-05-19T07:56:49+00:00</published>
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<entry>
<title>WithSession helper function</title>
<updated>2026-05-19T10:03:02+00:00</updated>
<author>
<name>Tom Pratt</name>
<email>tom.pratt@outlook.com</email>
</author>
<published>2026-05-18T19:31:39+00:00</published>
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Handles the repeated boiler plate of using a weak reference to NetplaySession from NetplayUICallbacks
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Handles the repeated boiler plate of using a weak reference to NetplaySession from NetplayUICallbacks
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</entry>
<entry>
<title>Pass immutable games list to NetplayUICallbacks</title>
<updated>2026-05-19T10:03:02+00:00</updated>
<author>
<name>Tom Pratt</name>
<email>tom.pratt@outlook.com</email>
</author>
<published>2026-05-19T08:26:16+00:00</published>
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<id>06cc09cf09d27de28715a68e58fe8731bc311603</id>
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Remove corresponding jni config.

Rename Netplay to NetplaySession in jni config to match new kotlin name.
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Remove corresponding jni config.

Rename Netplay to NetplaySession in jni config to match new kotlin name.
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</entry>
<entry>
<title>Use unique_ptr when creating netplay client / server</title>
<updated>2026-05-19T10:03:01+00:00</updated>
<author>
<name>Tom Pratt</name>
<email>tom.pratt@outlook.com</email>
</author>
<published>2026-05-18T08:25:39+00:00</published>
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</entry>
<entry>
<title>Fix netplay license headers</title>
<updated>2026-05-19T10:03:01+00:00</updated>
<author>
<name>Tom Pratt</name>
<email>tom.pratt@outlook.com</email>
</author>
<published>2026-05-17T21:06:17+00:00</published>
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<entry>
<title>Implement DoAllPlayersHaveGame() check</title>
<updated>2026-05-19T10:03:01+00:00</updated>
<author>
<name>Tom Pratt</name>
<email>tom.pratt@outlook.com</email>
</author>
<published>2026-05-12T19:58:44+00:00</published>
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</entry>
<entry>
<title>Add network mode picker for host</title>
<updated>2026-05-19T10:03:00+00:00</updated>
<author>
<name>Tom Pratt</name>
<email>tom.pratt@outlook.com</email>
</author>
<published>2026-05-06T07:46:33+00:00</published>
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<entry>
<title>Add host buffer settings for fair input delay mode</title>
<updated>2026-05-19T10:03:00+00:00</updated>
<author>
<name>Tom Pratt</name>
<email>tom.pratt@outlook.com</email>
</author>
<published>2026-05-05T19:50:04+00:00</published>
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<content type='text'>
Also rename max buffer to client buffer for better consistency with settings and c++
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Also rename max buffer to client buffer for better consistency with settings and c++
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</entry>
<entry>
<title>Handle traversal state changes and errors</title>
<updated>2026-05-19T10:03:00+00:00</updated>
<author>
<name>Tom Pratt</name>
<email>tom.pratt@outlook.com</email>
</author>
<published>2026-05-05T16:50:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=86de5ef4b0bd210aab15051a0e9a4098c5ecaa2a'/>
<id>86de5ef4b0bd210aab15051a0e9a4098c5ecaa2a</id>
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Traversal connections show in the joining info UI.
Non fatal errors show the retry button.
Fatal errors end the netplay session.
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Traversal connections show in the joining info UI.
Non fatal errors show the retry button.
Fatal errors end the netplay session.
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