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<title>dolphin/Source/Android/jni/WiiUtils.cpp, branch release-prep-2512</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>IOS/ES: Split ESDevice into ESCore and ESDevice.</title>
<updated>2023-05-15T18:41:05+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2023-05-13T03:01:29+00:00</published>
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ESCore implements the core functionality that can also be used outside of emulation. ESDevice implements the IOS device and is only available during emulation.
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ESCore implements the core functionality that can also be used outside of emulation. ESDevice implements the IOS device and is only available during emulation.
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</entry>
<entry>
<title>Common/FatFsUtil: Add callback for cancelling SD card conversion.</title>
<updated>2023-02-28T19:31:51+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2023-02-26T19:18:37+00:00</published>
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</entry>
<entry>
<title>Show vWii System Menu version in Menu Bar</title>
<updated>2022-10-22T11:36:55+00:00</updated>
<author>
<name>GaryOderNichts</name>
<email>12049776+GaryOderNichts@users.noreply.github.com</email>
</author>
<published>2022-10-21T21:22:49+00:00</published>
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</entry>
<entry>
<title>Android: Bring SD card settings up to date with DolphinQt</title>
<updated>2022-07-23T11:28:34+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2022-07-16T10:18:10+00:00</published>
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</entry>
<entry>
<title>Android: Implement installing system update from disc image</title>
<updated>2022-04-03T09:15:28+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2022-04-03T09:04:40+00:00</published>
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<entry>
<title>WiiUtils: Add function to get current system menu version</title>
<updated>2022-01-21T22:19:14+00:00</updated>
<author>
<name>OatmealDome</name>
<email>julian@oatmealdome.me</email>
</author>
<published>2022-01-09T20:58:45+00:00</published>
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<entry>
<title>WiiUtils: Add function to check if system menu is installed</title>
<updated>2022-01-21T22:18:38+00:00</updated>
<author>
<name>OatmealDome</name>
<email>julian@oatmealdome.me</email>
</author>
<published>2022-01-09T20:57:07+00:00</published>
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<entry>
<title>WiiUtils: Add doOnlineUpdate() function</title>
<updated>2022-01-21T22:17:42+00:00</updated>
<author>
<name>OatmealDome</name>
<email>julian@oatmealdome.me</email>
</author>
<published>2022-01-09T20:51:07+00:00</published>
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<entry>
<title>WiiUtils: Add function to convert UpdateResult to jint</title>
<updated>2022-01-21T22:16:23+00:00</updated>
<author>
<name>OatmealDome</name>
<email>julian@oatmealdome.me</email>
</author>
<published>2022-01-09T20:50:23+00:00</published>
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</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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