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<title>dolphin/Source/Android/jni, branch 2506a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Merge pull request #12769 from sepalani/wii-speak</title>
<updated>2025-05-21T17:54:56+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2025-05-21T17:54:56+00:00</published>
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<id>a62449711fe1c18aa8ce47b792914e01177e1b7a</id>
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IOS/USB: Emulate Wii Speak using cubeb</content>
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IOS/USB: Emulate Wii Speak using cubeb</pre>
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</entry>
<entry>
<title>Merge pull request #13559 from tygyh/Android-Apply-style-alignment-refactorings</title>
<updated>2025-05-07T20:37:09+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2025-05-07T20:37:09+00:00</published>
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<id>5af5c8342815e00268587323a163840367caf495</id>
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Android: Apply style alignment refactorings</content>
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Android: Apply style alignment refactorings</pre>
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<entry>
<title>Android: Add emulated Wii Speak</title>
<updated>2025-05-07T16:33:22+00:00</updated>
<author>
<name>Sepalani</name>
<email>sepalani@hotmail.fr</email>
</author>
<published>2024-05-12T19:29:00+00:00</published>
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</pre>
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<entry>
<title>Android: Apply style alignment refactorings</title>
<updated>2025-04-22T11:34:21+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2025-04-22T11:34:21+00:00</published>
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<id>71249dec33399209f2863cde00d104b854a316f4</id>
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<entry>
<title>Android: Show time played in game details</title>
<updated>2025-04-19T12:34:49+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2025-04-12T12:27:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=b8e70df413ddd4663aa8e65a6f9d8a1e059c64c7'/>
<id>b8e70df413ddd4663aa8e65a6f9d8a1e059c64c7</id>
<content type='text'>
Unlike in DolphinQt, there isn't much space to show playtimes directly in
the game list, so I've put it in the game details dialog instead.
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<pre>
Unlike in DolphinQt, there isn't much space to show playtimes directly in
the game list, so I've put it in the game details dialog instead.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #13434 from JosJuice/android-non-blocking-input-detection</title>
<updated>2025-03-28T22:25:04+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2025-03-28T22:25:04+00:00</published>
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<id>7d794897c4043b9ee8b278340cfeff02923512f4</id>
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Android: Don't use separate thread for MotionAlertDialog</content>
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Android: Don't use separate thread for MotionAlertDialog</pre>
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<entry>
<title>Android/Input: Fix a crash when mapping wii remote extensions.</title>
<updated>2025-03-27T23:29:02+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-03-27T23:09:12+00:00</published>
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<entry>
<title>Android: Don't use separate thread for MotionAlertDialog</title>
<updated>2025-03-23T20:39:04+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2025-03-16T10:05:06+00:00</published>
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This is an Android continuation of bc95c00. We now call
InputDetector::Update immediately after receiving an input event from
Android instead of periodically calling it in a sleep loop. This
improves detection of very short inputs, which are especially likely to
occur for volume buttons on phones (or at least on my phone) if you
don't intentionally keep them held down.
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<pre>
This is an Android continuation of bc95c00. We now call
InputDetector::Update immediately after receiving an input event from
Android instead of periodically calling it in a sleep loop. This
improves detection of very short inputs, which are especially likely to
occur for volume buttons on phones (or at least on my phone) if you
don't intentionally keep them held down.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #13311 from iwubcode/dynamic_input_textures_reduce_image_writes</title>
<updated>2025-03-23T19:12:28+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2025-03-23T19:12:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=2da255d8cdb2da67123296f5f091f808c696d021'/>
<id>2da255d8cdb2da67123296f5f091f808c696d021</id>
<content type='text'>
Core / DolphinQt / InputCommon: reduce the number disk writes when using DynamicInputTextures</content>
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Core / DolphinQt / InputCommon: reduce the number disk writes when using DynamicInputTextures</pre>
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</entry>
<entry>
<title>Core / DolphinQt / InputCommon: reduce the number disk writes when using DynamicInputTextures</title>
<updated>2025-03-22T19:53:02+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-01-26T03:49:32+00:00</published>
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