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<title>dolphin/Source/Android/res/xml/input_prefs.xml, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Convert the Android source code to the directory structure of a Gradle-based Android Studio project.</title>
<updated>2015-05-03T01:49:17+00:00</updated>
<author>
<name>Eder Bastos</name>
<email>bastos.eder@gmail.com</email>
</author>
<published>2015-04-30T22:15:10+00:00</published>
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<entry>
<title>[Android] Onscreen controls better resemble GC and user configurable scaling</title>
<updated>2014-07-15T20:14:27+00:00</updated>
<author>
<name>Sean</name>
<email>seanmaas27@gmail.com</email>
</author>
<published>2014-07-08T14:56:22+00:00</published>
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<entry>
<title>Fix the capitalization of "GameCube" throughout the project.</title>
<updated>2014-06-08T02:24:49+00:00</updated>
<author>
<name>Paul Olszewski</name>
<email>pauldacheez@gmail.com</email>
</author>
<published>2014-06-07T02:30:39+00:00</published>
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<entry>
<title>[Android] Fix gamepad input.</title>
<updated>2013-12-12T20:42:25+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-12-12T20:42:25+00:00</published>
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<entry>
<title>[Android-overlay] Disable Wiimote configuration until it is wired up.</title>
<updated>2013-11-30T03:12:36+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-11-30T03:12:24+00:00</published>
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<entry>
<title>[Android] Build the configuration window for the overlay programmatically. Moved the overlay configuration classes into their own package. Also launch the overlay config activity through the preference XML via an embedded Intent. Lets us remove code explicitly handling this.</title>
<updated>2013-11-25T19:23:28+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-11-25T19:23:28+00:00</published>
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<entry>
<title>[Android] Basic Wiimote binding settings now implemented.</title>
<updated>2013-11-20T00:28:10+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-11-20T00:28:10+00:00</published>
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<entry>
<title>[Android] Basic UI functionality for enabling/disabling aforementioned Gamecube controllers.</title>
<updated>2013-11-19T21:14:40+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-11-19T21:14:40+00:00</published>
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<entry>
<title>[Android] Expand the input binding UI in the settings to handle 4 Gamecube controllers in the future.</title>
<updated>2013-11-19T20:53:30+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-11-19T20:53:30+00:00</published>
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<content type='text'>
Other changes:

 - Broke out MotionAlertDialog into it's own separate class.
 - Made a preference specifically for handling input bindings.
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Other changes:

 - Broke out MotionAlertDialog into it's own separate class.
 - Made a preference specifically for handling input bindings.
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</content>
</entry>
<entry>
<title>[Android] Fix the super-mature string that was a placeholder for the title for the overlay configuration setting.</title>
<updated>2013-10-26T04:55:07+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-10-26T04:55:07+00:00</published>
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<id>8d71a83ae5cecc8474f97ccf240a13868af0d5a1</id>
<content type='text'>
Also fix a NullPointerException possibility. Fixed it by giving the PreferenceScreen a title.
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Also fix a NullPointerException possibility. Fixed it by giving the PreferenceScreen a title.
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