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<title>dolphin/Source/Android, branch 2412</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>GDBStub: Signal Breakpoint Changes To Host</title>
<updated>2024-11-15T23:12:11+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-11-15T22:55:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=62d7166e6a25962e0a204a0a64bd72ec7e70cebd'/>
<id>62d7166e6a25962e0a204a0a64bd72ec7e70cebd</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackendBase: Clarify function name</title>
<updated>2024-11-03T20:26:57+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2024-11-03T19:33:51+00:00</published>
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<id>7b8610f4ea4f90074c79c750c9a27fc90d9dc99f</id>
<content type='text'>
Rename GetDefaultBackendName to GetDefaultBackendConfigName to
distinguish it from the display name.
</content>
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<pre>
Rename GetDefaultBackendName to GetDefaultBackendConfigName to
distinguish it from the display name.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #13147 from mitaclaw/jit-block-table-model-fix</title>
<updated>2024-10-30T21:00:27+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2024-10-30T21:00:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=adafe1f34734d7d2fc8e000a2766c0bf2f119fdf'/>
<id>adafe1f34734d7d2fc8e000a2766c0bf2f119fdf</id>
<content type='text'>
JitBlockTableModel: Catch All Block Invalidating Events (I Hope)</content>
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<pre>
JitBlockTableModel: Catch All Block Invalidating Events (I Hope)</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #13140 from dreamsyntax/skip-efb-default-flip</title>
<updated>2024-10-28T22:58:37+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2024-10-28T22:58:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=bab34ca06062e6408cd6bb06e78d4b38963562be'/>
<id>bab34ca06062e6408cd6bb06e78d4b38963562be</id>
<content type='text'>
GraphicsSettings: EFBAccessEnable=false by default</content>
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<pre>
GraphicsSettings: EFBAccessEnable=false by default</pre>
</div>
</content>
</entry>
<entry>
<title>Host: Rename `JitCacheInvalidation`</title>
<updated>2024-10-24T06:43:24+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-10-24T02:30:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=3d9c7289106412098b518ce688951e401c3225cd'/>
<id>3d9c7289106412098b518ce688951e401c3225cd</id>
<content type='text'>
There are two hard problems in computer science...
</content>
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<pre>
There are two hard problems in computer science...
</pre>
</div>
</content>
</entry>
<entry>
<title>GraphicsSettings: EFBAccessEnable=false by default</title>
<updated>2024-10-22T19:28:14+00:00</updated>
<author>
<name>dreamsyntax</name>
<email>dreamsyntax@gmail.com</email>
</author>
<published>2024-10-20T00:17:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=9dacefcbf1790564c5432de1f7dfadfc3d5c4be7'/>
<id>9dacefcbf1790564c5432de1f7dfadfc3d5c4be7</id>
<content type='text'>
Makes Graphics -&gt; Hacks -&gt; Skip EFB Access from CPU enabled by default. Some GPU drivers stall when EFB access occurs in games where EFB is not used. Most games that require this setting set to 'true' already have this defined in their game inis.
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Makes Graphics -&gt; Hacks -&gt; Skip EFB Access from CPU enabled by default. Some GPU drivers stall when EFB access occurs in games where EFB is not used. Most games that require this setting set to 'true' already have this defined in their game inis.
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinQt: JIT Widget Refresh</title>
<updated>2024-10-19T09:30:44+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-04-16T04:52:40+00:00</published>
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<id>9afd09598cc81eabd3fcfe296c25ace2a71aca26</id>
<content type='text'>
Fulfilling a certain six-year-old todo.
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Fulfilling a certain six-year-old todo.
</pre>
</div>
</content>
</entry>
<entry>
<title>JitCache: Add WipeBlockProfilingData Function</title>
<updated>2024-10-19T06:50:26+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-04-17T21:12:41+00:00</published>
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<id>ff9be97ea1135a238a093a4bbc61342b454921fe</id>
<content type='text'>
Accessible from DolphinQt and Android.
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Accessible from DolphinQt and Android.
</pre>
</div>
</content>
</entry>
<entry>
<title>Android: Add vsync setting</title>
<updated>2024-10-14T10:20:15+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2024-10-14T10:18:52+00:00</published>
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<id>564e640acf5324134216d6acda09230b4ef67862</id>
<content type='text'>
Recently we have been getting some requests to make the existing vsync
setting available in the Android GUI:

https://bugs.dolphin-emu.org/issues/13650
https://forums.dolphin-emu.org/Thread-vsync-toggle-for-android

I don't quite understand why enabling the vsync setting is helpful when
Android already enforces vsync, but I guess having the option available
doesn't hurt. I'm putting the setting under Advanced, unlike in
DolphinQt, since there's no clear reason why the typical user would want
to use this setting.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Recently we have been getting some requests to make the existing vsync
setting available in the Android GUI:

https://bugs.dolphin-emu.org/issues/13650
https://forums.dolphin-emu.org/Thread-vsync-toggle-for-android

I don't quite understand why enabling the vsync setting is helpful when
Android already enforces vsync, but I guess having the option available
doesn't hurt. I'm putting the setting under Advanced, unlike in
DolphinQt, since there's no clear reason why the typical user would want
to use this setting.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #13069 from JosJuice/android-real-balance-board</title>
<updated>2024-10-13T19:17:26+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2024-10-13T19:17:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8d5b6e8e8690b6c1470aa66d33aea3a7c1da24b3'/>
<id>8d5b6e8e8690b6c1470aa66d33aea3a7c1da24b3</id>
<content type='text'>
Android: Add the "Real Balance Board" setting</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Android: Add the "Real Balance Board" setting</pre>
</div>
</content>
</entry>
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