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<title>dolphin/Source/Core/AudioCommon/AudioCommon.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Fix building with PCH disabled.</title>
<updated>2015-09-28T16:51:08+00:00</updated>
<author>
<name>Rohit Nirmal</name>
<email>rohitnirmal9@gmail.com</email>
</author>
<published>2015-09-28T15:57:16+00:00</published>
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<title>Common: Remove other Common prefixed headers from Common.h</title>
<updated>2015-09-26T22:51:58+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
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<published>2015-09-26T21:13:07+00:00</published>
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<entry>
<title>Merge pull request #2825 from lioncash/log</title>
<updated>2015-08-10T08:25:51+00:00</updated>
<author>
<name>Markus Wick</name>
<email>markus@selfnet.de</email>
</author>
<published>2015-08-10T08:25:51+00:00</published>
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AudioCommon: Log to AUDIO, not DSPHLE</content>
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AudioCommon: Log to AUDIO, not DSPHLE</pre>
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<entry>
<title>Use dummy audio backend if the selected backend fails to start</title>
<updated>2015-08-10T01:46:45+00:00</updated>
<author>
<name>Moncef Mechri</name>
<email>moncef.mechri@gmail.com</email>
</author>
<published>2015-08-09T21:06:26+00:00</published>
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If the selected audio backend fails to Start() (which could happen for
example if there is no audio device), we currently still use the backend
anyway. This can lead to crashes on some platforms (such as Windows) and
is outright wrong anyway.

This commit fallbacks to the Null audio backend if the selected backend
couldn't be started.

This fixes bug #6001
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If the selected audio backend fails to Start() (which could happen for
example if there is no audio device), we currently still use the backend
anyway. This can lead to crashes on some platforms (such as Windows) and
is outright wrong anyway.

This commit fallbacks to the Null audio backend if the selected backend
couldn't be started.

This fixes bug #6001
</pre>
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<entry>
<title>AudioCommon: Log to AUDIO, not DSPHLE</title>
<updated>2015-08-10T01:36:03+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-08-10T01:36:00+00:00</published>
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This code is not related to DSPHLE.
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This code is not related to DSPHLE.
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<entry>
<title>AudioCommon: Remove lock on Pause state</title>
<updated>2015-05-28T17:58:18+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-05-28T17:58:18+00:00</published>
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We had to lock audiocommon with the old asynchron HLE audio emulation,
now our Mixer is just a plain FIFO which may underrun.
Of course, this will stutter, but underruning the audio backend is likely worse.
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We had to lock audiocommon with the old asynchron HLE audio emulation,
now our Mixer is just a plain FIFO which may underrun.
Of course, this will stutter, but underruning the audio backend is likely worse.
</pre>
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</entry>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>SoundStream: Internally construct the mixer</title>
<updated>2015-05-24T09:49:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-05-24T08:13:02+00:00</published>
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Instead of creating the mixer externally and then passing it in, it can just be made within the class.
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Instead of creating the mixer externally and then passing it in, it can just be made within the class.
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<entry>
<title>Issue 7968: Added keybinds for increasing, decreasing, and muting audio.</title>
<updated>2014-12-28T21:03:21+00:00</updated>
<author>
<name>FL.dolphinemu</name>
<email>FL.dolphinemu@gmail.com</email>
</author>
<published>2014-12-28T21:03:21+00:00</published>
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