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<title>dolphin/Source/Core/AudioCommon/AudioCommon.cpp, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>AudioCommon: Remove lock on Pause state</title>
<updated>2015-05-28T17:58:18+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-05-28T17:58:18+00:00</published>
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We had to lock audiocommon with the old asynchron HLE audio emulation,
now our Mixer is just a plain FIFO which may underrun.
Of course, this will stutter, but underruning the audio backend is likely worse.
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We had to lock audiocommon with the old asynchron HLE audio emulation,
now our Mixer is just a plain FIFO which may underrun.
Of course, this will stutter, but underruning the audio backend is likely worse.
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</entry>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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</entry>
<entry>
<title>SoundStream: Internally construct the mixer</title>
<updated>2015-05-24T09:49:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-05-24T08:13:02+00:00</published>
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Instead of creating the mixer externally and then passing it in, it can just be made within the class.
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Instead of creating the mixer externally and then passing it in, it can just be made within the class.
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<entry>
<title>Issue 7968: Added keybinds for increasing, decreasing, and muting audio.</title>
<updated>2014-12-28T21:03:21+00:00</updated>
<author>
<name>FL.dolphinemu</name>
<email>FL.dolphinemu@gmail.com</email>
</author>
<published>2014-12-28T21:03:21+00:00</published>
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<entry>
<title>Start/Stop Audio Dump During Emulation</title>
<updated>2014-10-16T00:50:38+00:00</updated>
<author>
<name>Fog</name>
<email>christhecoolist@gmail.com</email>
</author>
<published>2014-10-16T00:03:31+00:00</published>
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<entry>
<title>Proper Audio/Video Dumping</title>
<updated>2014-10-09T04:06:04+00:00</updated>
<author>
<name>Fog</name>
<email>christhecoolist@gmail.com</email>
</author>
<published>2014-10-04T07:28:01+00:00</published>
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<entry>
<title>AudioCommon: Prefix soundStream global with g_</title>
<updated>2014-09-30T07:06:16+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-09-30T01:35:57+00:00</published>
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<entry>
<title>AudioCommon: Get rid of now unused handle param for InitSoundStream()</title>
<updated>2014-08-31T03:36:00+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-08-31T03:36:00+00:00</published>
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<entry>
<title>Remove dsound audio backend.</title>
<updated>2014-08-23T18:19:19+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2014-08-23T18:18:00+00:00</published>
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There isn't any reason to use dsound over xaudio.
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There isn't any reason to use dsound over xaudio.
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