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<title>dolphin/Source/Core/AudioCommon/AudioCommon.h, branch 2603a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>AudioCommon: Remove unused includes</title>
<updated>2025-05-25T08:30:41+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
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<published>2025-05-22T09:16:43+00:00</published>
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<entry>
<title>AudioCommon: Pass Core::System to AudioCommon functions.</title>
<updated>2022-11-06T01:13:58+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-10-13T19:01:55+00:00</published>
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<title>AudioCommon: Move sound stream variables to Core::System.</title>
<updated>2022-08-31T19:44:21+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-08-31T19:44:21+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<entry>
<title>AudioCommon: Initialize before HW</title>
<updated>2021-03-24T13:11:49+00:00</updated>
<author>
<name>Bonta-kun</name>
<email>40473493+Bonta0@users.noreply.github.com</email>
</author>
<published>2021-03-21T23:06:44+00:00</published>
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<entry>
<title>Allow user to change DPLII decoding quality</title>
<updated>2019-10-23T01:55:15+00:00</updated>
<author>
<name>LAGonauta</name>
<email>lagonauta@gmail.com</email>
</author>
<published>2019-03-18T11:22:27+00:00</published>
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<entry>
<title>AudioCommon: Use std::string_view with feature querying functions</title>
<updated>2019-05-31T11:01:47+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-05-31T11:01:44+00:00</published>
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Provides the same behavior, but allows passed in strings to be
non-allocating in calling code.
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Provides the same behavior, but allows passed in strings to be
non-allocating in calling code.
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</entry>
<entry>
<title>Reformat repo to clang-format 7.0 rules</title>
<updated>2019-05-06T18:48:04+00:00</updated>
<author>
<name>Techjar</name>
<email>tecknojar@gmail.com</email>
</author>
<published>2019-05-05T23:48:12+00:00</published>
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<entry>
<title>AudioCommon: rename ClearAudioBuffer(mute) to SetSoundStreamRunning(running)</title>
<updated>2017-10-21T23:28:04+00:00</updated>
<author>
<name>Michael M</name>
<email>mchtly@gmail.com</email>
</author>
<published>2017-10-21T19:35:58+00:00</published>
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<entry>
<title>Rename CMixer to Mixer</title>
<updated>2017-06-26T22:01:07+00:00</updated>
<author>
<name>Michael Maltese</name>
<email>mchtly@gmail.com</email>
</author>
<published>2017-06-26T21:41:12+00:00</published>
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