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<title>dolphin/Source/Core/AudioCommon/CubebStream.h, branch release-prep-2512</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>AudioCommon: Remove unused includes</title>
<updated>2025-05-25T08:30:41+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2025-05-22T09:16:43+00:00</published>
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<entry>
<title>Core and AudioCommon: Use AsyncWorkThread.</title>
<updated>2025-05-02T03:55:23+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-04-30T01:21:08+00:00</published>
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<entry>
<title>CMakeLists: Add flag to disable Cubeb</title>
<updated>2025-01-25T19:06:55+00:00</updated>
<author>
<name>OatmealDome</name>
<email>julian@oatmealdome.me</email>
</author>
<published>2025-01-25T19:06:55+00:00</published>
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</entry>
<entry>
<title>Correctly call CoUninitialize() on Cubeb helper class destruction.</title>
<updated>2022-11-27T02:58:50+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-11-27T02:58:16+00:00</published>
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</entry>
<entry>
<title>Core: Use extra thread for Cubeb on Windows to not disturb the CoInitialize state of whatever thread happens to call a Cubeb function.</title>
<updated>2022-11-26T04:05:57+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-06-18T03:31:14+00:00</published>
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</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
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</content>
</entry>
<entry>
<title>SoundStream: change Start/Stop to Init/SetRunning/destruct</title>
<updated>2017-11-19T20:09:54+00:00</updated>
<author>
<name>Michael M</name>
<email>mchtly@gmail.com</email>
</author>
<published>2017-10-21T23:23:40+00:00</published>
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</entry>
<entry>
<title>CubebStream: implement SetRunning</title>
<updated>2017-11-19T20:09:54+00:00</updated>
<author>
<name>Michael M</name>
<email>mchtly@gmail.com</email>
</author>
<published>2017-10-21T19:49:34+00:00</published>
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<entry>
<title>CubebStream: Add missing &lt;vector&gt; include</title>
<updated>2017-05-28T03:50:39+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2017-05-28T03:50:39+00:00</published>
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</content>
</entry>
<entry>
<title>Add CubebUtils namespace and hook up cubeb logging</title>
<updated>2017-05-28T01:28:57+00:00</updated>
<author>
<name>Michael Maltese</name>
<email>michaeljosephmaltese@gmail.com</email>
</author>
<published>2017-04-24T06:55:37+00:00</published>
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