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<title>dolphin/Source/Core/AudioCommon/CubebUtils.cpp, branch 2412</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Cubeb: check correct log level</title>
<updated>2024-03-17T01:33:42+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2024-03-17T01:28:23+00:00</published>
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</pre>
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</entry>
<entry>
<title>Cubeb: change log level from NOTICE to INFO</title>
<updated>2024-03-14T00:31:02+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2024-03-14T00:19:02+00:00</published>
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<id>4d9038c7c3544bce061794f48580d7da9bddfe24</id>
<content type='text'>
Cubeb logs a message at CUBEB_LOG_NORMAL verbosity every time you start
or stop a stream which can get a bit annoying when using frame advance
at Dolphin's default verbosity.
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Cubeb logs a message at CUBEB_LOG_NORMAL verbosity every time you start
or stop a stream which can get a bit annoying when using frame advance
at Dolphin's default verbosity.
</pre>
</div>
</content>
</entry>
<entry>
<title>cubeb: Change name to "Dolphin Emulator"</title>
<updated>2023-07-22T21:12:34+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2023-07-22T21:12:34+00:00</published>
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<content type='text'>
To avoid conflicts with KDE's file manager.
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To avoid conflicts with KDE's file manager.
</pre>
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</content>
</entry>
<entry>
<title>Core: Use extra thread for Cubeb on Windows to not disturb the CoInitialize state of whatever thread happens to call a Cubeb function.</title>
<updated>2022-11-26T04:05:57+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-06-18T03:31:14+00:00</published>
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<entry>
<title>Core: Abide by COM MTA requirement for cubeb on Windows. Partially based on https://github.com/dolphin-emu/dolphin/pull/8920#discussion_r459746604</title>
<updated>2022-11-26T04:05:56+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-06-17T22:39:41+00:00</published>
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<id>ca10e92ab92afeb4cb6d3ac935cf86767ab469eb</id>
<content type='text'>
Co-authored-by: Michael M &lt;mchtly@gmail.com&gt;
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Co-authored-by: Michael M &lt;mchtly@gmail.com&gt;
</pre>
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</content>
</entry>
<entry>
<title>StripSpaces: only strip spaces</title>
<updated>2022-07-26T01:40:12+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2022-07-19T22:13:26+00:00</published>
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<id>f92541fbd9da5091636aac09fdabd1a5fd0191ce</id>
<content type='text'>
StripWhitespace maintains old behavior
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StripWhitespace maintains old behavior
</pre>
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</content>
</entry>
<entry>
<title>cubeb: fix logged source file paths</title>
<updated>2022-07-18T16:52:54+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2022-07-18T02:12:04+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Treewide: Adjust order of includes</title>
<updated>2021-12-10T22:49:57+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-12-10T02:22:16+00:00</published>
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</entry>
<entry>
<title>Convert LOG_TYPE and LOG_LEVELS to enum class</title>
<updated>2021-10-24T18:48:36+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-10-21T19:11:07+00:00</published>
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<id>04d8cdfe88c00dfc1f6b449a728dad6d96d82d8e</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<pre>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
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